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The Adventurer's Guild


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The Adventurer's Guild
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Merriv
Merri
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The Adventurer
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Joined:Mar 2010
Character:Endemerrin Rosethorne
Linkshell:Blue Skies
Server:Balmung
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The Adventurer's Guild |
#1
01-19-2012, 03:04 PM
It's so incredibly refreshing to see the up-turn the roleplay community has had recently. I think we can all agree that the state of the game did dwindle our numbers heavily, and things seemed spread rather thin (At least from the perspective of one who wasn't in any major shell at the time.).

But, with the success of the most recent OOC linkshell (third time's a charm, right? :>) it feels like things are really starting to get into swing again. Where I once rarely saw RP going on around town, I now see it on a regular basis. We can really only go up from here on out, too, as FFXIV continues to make leaps and bounds in improvements.

Now, with this emergence of spontaneous RP, I've also begun to notice quite a bit of talk about the lack of RP going on outside of town. Seems the Mineral Concern is the real hot spot right now, and many voices having made it clear that they wish more open-world RP went on - that is to say, more RP out in the wilds of Eorzea. It's easy enough to slap something together with close friends or linkshell mates - but randomly walking up to a stranger you just met in a bar and going "Hey, let's go explore X cave" can be difficult for certain characters.

So the idea hit me. What if we were to come together and make our own community-based Adventurer's Guild faction? (Such as the Broken Blades, or Azeyma's Shields.) Had special section of the RPC dedicated to this faction, where players could create and post their own guildleves. (I know some linkshells actually had a similar type of system in place. The idea of player created guildleves, that is. I think even the RPC may have even attempted this before?)

These leves could help branch adventurers out from the rather restricted official guild leves we have now. They could send players off into Mor Dhona to hunt some specific enemy, or deep into Coerthas to slay some bandits that have been harassing the locals. The potential for variety in the leves would be limitless. Anyone would be able to just claim a leve, and head off in-game to do it after recruiting a few allies to the cause.

It'd give people an excuse to grab a few of their fellow adventurers, no matter how well acquainted they are, and head out to explore Eorzea together.

Rough concept, but I figure some discussion is better than no discussion on these forums, right? What do you guys think?

[Image: 7Ho5y7x.png]
Endemerrin Rosethorne
Wiki & LS Guide â—¦ The Blue Skies Adventuring Linkpearl â—¦ 1.0 Story Sum-up
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Messages In This Thread
The Adventurer's Guild - by Merri - 01-19-2012, 03:04 PM
Re: The Adventurer's Guild - by Smiling River - 01-19-2012, 05:17 PM
Re: The Adventurer's Guild - by Merri - 01-19-2012, 06:06 PM

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