
Oskar, not sure if you were directing that last comment at me, but do watch using the term 'you' as it suggests that your regarding the author of the last post, which in this case would be me.
That aside, I'm against merging shells as I stated because there are other alternatives and better options instead of violating the sanctity of the current shells and their visions/goals. Oskar, I agree with you in saying that one shouldn't be forced to do anything they wouldn't want to on either level of character, and I don't think any force would be needed in the first place regarding communication. It's all just a matter of principle and extending an open hand to work to better a slowly dying community, which may or may not pick back up with the launch of 2.0.
While I agree that things should happen ICly first, that doesn't mean the OOC discussions can't be ongoing at the same time. Yeah, Metagaming is bad, but if we're always so afraid of not using information we may or may not know OOC, ICly, we place a growth cap on ourselves because we can't be in-game 24/7 and always in-character. The work needs to be there on both levels as things develop.
I'll state it again that there needs to be more discussion on matters like this in public forums for everyone to contribute to.
That aside, I'm against merging shells as I stated because there are other alternatives and better options instead of violating the sanctity of the current shells and their visions/goals. Oskar, I agree with you in saying that one shouldn't be forced to do anything they wouldn't want to on either level of character, and I don't think any force would be needed in the first place regarding communication. It's all just a matter of principle and extending an open hand to work to better a slowly dying community, which may or may not pick back up with the launch of 2.0.
While I agree that things should happen ICly first, that doesn't mean the OOC discussions can't be ongoing at the same time. Yeah, Metagaming is bad, but if we're always so afraid of not using information we may or may not know OOC, ICly, we place a growth cap on ourselves because we can't be in-game 24/7 and always in-character. The work needs to be there on both levels as things develop.
I'll state it again that there needs to be more discussion on matters like this in public forums for everyone to contribute to.
![[Image: tumblr_mi0y507q1p1s5o9uno1_500.gif]](https://24.media.tumblr.com/d1a6eb2e938912f11f429b824c03a0ec/tumblr_mi0y507q1p1s5o9uno1_500.gif)
Take some bacon and I put it in a pancake.
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