
For most general, spur-of-the-moment RP, I tend to just go with the flow as best I can. Of course, this often means I'm sitting there trying to figure out what Chachan would do... or a way to move things along if there's a lengthy silence... but it also leaves things open for everyone participating to have a hand in the direction the interaction goes.
For set things? I tend to have a generalized goal in mind - nothing overly specific - and try to adapt what others bring to the table. Little Lady's Day is a good example of this. Way back during Valientone's, Memeli and Virara both made chocolate for Chachan. As is custom in Japan (and thus ported into "NotJapan" Doma), there's another holiday called White Day where the boys give gifts back to the girls.
So, the original plan was simply "make gifts for the girls." Everything blossomed out from that. A conversation with Meli gave me an idea for her gift, and overhearing an event that happened with Virara gave me an idea for hers. Virara's was a weapon, so that was easy enough (though it was also in a crafting class I was leveling at the time, so I really pushed so I could make it!), but Meli's was a piece of jewelry! Which led to its own conflict as he tried to make it and kept messing up with the gem part of it (which he wanted to shape into a cactaur). This led to him timidly asking an FC-mate for help once he learned she was a Goldsmith.
So many RPs came out of that - the girls being eager to get their presents and trying to figure out what it was, Chachan trying to be covert with his giftmaking, and the nervous approach for help. All with generalized goals but no "it must be this way" path to them.
And now with Gogon around... I'm hoping it'll be kinda like that but more expansive. I have a generalized "endgame" for the situation with the older brother, but what actually happens is dependent on everyone who participates. That way everyone feels like they had a hand in the crafting of the story, and not just serving as extras in someone else's tale.
For set things? I tend to have a generalized goal in mind - nothing overly specific - and try to adapt what others bring to the table. Little Lady's Day is a good example of this. Way back during Valientone's, Memeli and Virara both made chocolate for Chachan. As is custom in Japan (and thus ported into "NotJapan" Doma), there's another holiday called White Day where the boys give gifts back to the girls.
So, the original plan was simply "make gifts for the girls." Everything blossomed out from that. A conversation with Meli gave me an idea for her gift, and overhearing an event that happened with Virara gave me an idea for hers. Virara's was a weapon, so that was easy enough (though it was also in a crafting class I was leveling at the time, so I really pushed so I could make it!), but Meli's was a piece of jewelry! Which led to its own conflict as he tried to make it and kept messing up with the gem part of it (which he wanted to shape into a cactaur). This led to him timidly asking an FC-mate for help once he learned she was a Goldsmith.
So many RPs came out of that - the girls being eager to get their presents and trying to figure out what it was, Chachan trying to be covert with his giftmaking, and the nervous approach for help. All with generalized goals but no "it must be this way" path to them.
And now with Gogon around... I'm hoping it'll be kinda like that but more expansive. I have a generalized "endgame" for the situation with the older brother, but what actually happens is dependent on everyone who participates. That way everyone feels like they had a hand in the crafting of the story, and not just serving as extras in someone else's tale.