
I tend to go with the flow, unless I have an OOC reason to break character, like needing to leave the keyboard or being busy in-game. But my characters aren't generally willing to do things that I as a player am not (er, in the IC sense, my characters do all sorts of things I would never do IRL). That helps.
I've only had a couple of skeezy approaches and being the horrible person Qhora is, they all left disgusted and angry, probably OOC as well because kind of person blah blah blah. Oops. Sorry not sorry.
But if I were playing a more acquiescent character, they'd have lines of their own that they'd draw. They might initially agree to go for a chocobo ride with a stranger, then balk when the person touched them, or suggested they go somewhere no longer in a public space, or got flirty.
Now if I got metagamed or godmoded, so that my perfectly sweet character apparently couldn't run away upon sudden realization of bad touch, that's when I usually fight fire with fire and as much power as they think they have over me, I'd just take back from them. Actually, she greased herself in butter before going for the chocobo ride and has now disappeared over the horizon.
But most reasonable players are willing to let a character react, I think. They might dislike it, but I have a hard time picturing them trying to nail your character's feet to the floor. If your character would freeze and let someone do anything they want to them, that should be something you as a player are prepared for (through playing it out or OOC arranged fade to black or whatever). Otherwise, have the character bow out respectfully IC or request a delay or some space IC or run away screaming IC or some other contingency plan that's appropriate for both character and player. The 'conveniently timed interruption by a friend' is a contingency plan I used relatively frequently back when I played more vulnerable characters.
I've only had a couple of skeezy approaches and being the horrible person Qhora is, they all left disgusted and angry, probably OOC as well because kind of person blah blah blah. Oops. Sorry not sorry.
But if I were playing a more acquiescent character, they'd have lines of their own that they'd draw. They might initially agree to go for a chocobo ride with a stranger, then balk when the person touched them, or suggested they go somewhere no longer in a public space, or got flirty.
Now if I got metagamed or godmoded, so that my perfectly sweet character apparently couldn't run away upon sudden realization of bad touch, that's when I usually fight fire with fire and as much power as they think they have over me, I'd just take back from them. Actually, she greased herself in butter before going for the chocobo ride and has now disappeared over the horizon.
But most reasonable players are willing to let a character react, I think. They might dislike it, but I have a hard time picturing them trying to nail your character's feet to the floor. If your character would freeze and let someone do anything they want to them, that should be something you as a player are prepared for (through playing it out or OOC arranged fade to black or whatever). Otherwise, have the character bow out respectfully IC or request a delay or some space IC or run away screaming IC or some other contingency plan that's appropriate for both character and player. The 'conveniently timed interruption by a friend' is a contingency plan I used relatively frequently back when I played more vulnerable characters.