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(03-28-2015, 08:12 PM)Edgar Wrote: In DND, from which Final Fantasy draws about 70-90% of its main assets, concepts, rules, and overall inspiration, traditional Mage classes are bound by the light-no armor rule for a very specific reason: Magical interference. It is stated in the rulebooks that use of heavier armor will call for dice rolls that determine spell failure if worn while casting spells. For Mages, the more extreme the armor, the harder it is for them to focus a spell and properly cast it. Therefore, Mages and light armor go hand in hand.
Incoming nitpick.
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You're correct that, in 2e and earlier, that's why you had arcane spell failure. However, D&D 3, 4, and 5 (and Pathfinder) all take the position that heavier armors interfere with the fine gestures required for casting, which is why the arcane spell failure chance only applies to spells with a somatic component, why some classes don't suffer it for certain armor types, why you can Still Spell to ignore it, and why you can feat your way out of it.
With that said, though, I've personally never had any problem with the "casters can't wear heavy armor" logic; it's an old school FF trope going back to FF1. Who knows why that's the case in FF? It just is.
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The Freelance Wizard
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((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))