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(03-29-2015, 02:49 PM)MadWater Wrote: It's because they took into account their audience when they localized it into English. From my little bit of dabbling in anime and assuming that dialog in anime tends to reflect how Japanese people speak, characters tend to repeat the relevant words in an interrogative tone when they don't fully understand what someone has said. ("Omega." "Omega?") While in the United States, people generally use different questioning word like "what?" or "huh?" ("Omega." "Pardon?") To me, it feels more like natural dialog. A lot of times when I'm watching a subbed anime that leans more toward literal translation, the dialog feels unnatural to me and it actually takes me more time to read it (causing me to miss some of the visuals or even have to rewind), even though it's perfectly good English. That's what I was trying to get across in my first comment.
I can't say that I quite understand that notion. A lot of the changes seem to be totally unnecessary and random and they'd be no less clearer had they been literally translated. Things like this only change the way characters are portrayed and received by the audience. I know that some changes are, of course required, especially for lesser NPCs that tend toward accents, regional and archaic forms of english; though with exception to Hydaelyn and Urianger, I can't think of a single, important and voiced NPC whom has such traits - and that only lends to believe that their character and personality are being altered to a degree, even if only minutely.
And frankly, I can't say that I like that. I want to hear and read the character as was intended by the creators, not a variation of that just because it somehow wasn't clear enough that someone was annoyed to the point of being rendered speechless that they had to go and give him a whole other line of dialogue.
![[Image: ecec20e41f.png]](https://puu.sh/xvMxb/ecec20e41f.png)
Characters: Andre Winter (Hy'ur) / K'nahli Yohko (Miqo'te)