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I, myself, personally find the split between mages and heavy armor a fair way to balance out powerful spell slingers and in-your-face warriors who need the heavier armor. Typically, Magi were the world benders, using their magic to do all the heavy lifting and whatever else their imagination and skill would allow them to undertake. A capable wizard had no real need for armor as they could use spells to protect them. Even Battle Mages mostly eschew armor but still wore some but usually had more limited casting ability.
D&D spell casters get an inherent chance to fail at casting spells because they are wearing armor, somatic or not. The weight burden and awkwardness of the armor made it very hard to do even everyday things like carrying items, climbing, swimming, etc, that an Adventurer would do. You, the Magi, spent time cloistered in your tower or portable dimension to study and master the planes around you in lieu of training your body to get used to armor. I think thats fair considering all the sweet spells and abilities a mage/wizard can learn and do. You could take a feat to be proficient in armor but from an optimizing standing point, your feat is best spent on something else, and from a RP standpoint, is cool because you adding depth to your character. Infact, you are limiting maximum casting potential in favor of defensive in the form of physical armor.
Final Fantasy is it's own entity when it comes to, well, fantasy, and never followed the more traditional fantasy elements and only adopted some elements. Also, we need to realize it's a video game made for entertainment. The game and character design are all made to influence us to try this class, or grind for that magitek gear. DRK casting spells are probably going to be of personal nature when buffing and offensive in nature for some damage and threat capability going by what I read thus far. Though, you can bet that it will be nothing like what a BLM could do. You won't see DRK teleporting outside of Aetherytes like BLM can. No large aetheric bomb is going to magically pop out of the sky to burninate all the things. Monks train their body and have chakra which comes from themselves internally, so I don't really see armor inhibiting them. I never played a Red Mage or pretend to have knowledge on how they play but I'm sure they have limited spells they can cast. I'm sure they wont be fast casting Flare, Holy, etc but will we able to wear some kind of armor.
So, do what you want as I'm no authority nor is anyone else but I do ask that you have some personal responsibility with your character to balance them out. You want to wear a full plate as a mage? Cool, but have more than personality quirks, like "Oh, she's shy and will probably never get in combat," to justify being able operate like a mage or wizard not using heavy armor. Limit your casting, limit your mobility, make that heavy plate really worth it.
D&D spell casters get an inherent chance to fail at casting spells because they are wearing armor, somatic or not. The weight burden and awkwardness of the armor made it very hard to do even everyday things like carrying items, climbing, swimming, etc, that an Adventurer would do. You, the Magi, spent time cloistered in your tower or portable dimension to study and master the planes around you in lieu of training your body to get used to armor. I think thats fair considering all the sweet spells and abilities a mage/wizard can learn and do. You could take a feat to be proficient in armor but from an optimizing standing point, your feat is best spent on something else, and from a RP standpoint, is cool because you adding depth to your character. Infact, you are limiting maximum casting potential in favor of defensive in the form of physical armor.
Final Fantasy is it's own entity when it comes to, well, fantasy, and never followed the more traditional fantasy elements and only adopted some elements. Also, we need to realize it's a video game made for entertainment. The game and character design are all made to influence us to try this class, or grind for that magitek gear. DRK casting spells are probably going to be of personal nature when buffing and offensive in nature for some damage and threat capability going by what I read thus far. Though, you can bet that it will be nothing like what a BLM could do. You won't see DRK teleporting outside of Aetherytes like BLM can. No large aetheric bomb is going to magically pop out of the sky to burninate all the things. Monks train their body and have chakra which comes from themselves internally, so I don't really see armor inhibiting them. I never played a Red Mage or pretend to have knowledge on how they play but I'm sure they have limited spells they can cast. I'm sure they wont be fast casting Flare, Holy, etc but will we able to wear some kind of armor.
So, do what you want as I'm no authority nor is anyone else but I do ask that you have some personal responsibility with your character to balance them out. You want to wear a full plate as a mage? Cool, but have more than personality quirks, like "Oh, she's shy and will probably never get in combat," to justify being able operate like a mage or wizard not using heavy armor. Limit your casting, limit your mobility, make that heavy plate really worth it.