
*Peers out from under the hat on the floor*
Tricky thing, isn't it?
Think of it like a regular human friendship, these ebb and flow with time. While you may never have the desire to speak to said player(s) again due to the nature of their behavior, you may salvage what one could call the "memory of kinship" by continuing on with your character's life. Perhaps it takes them away from said characters and this absence means distance disrupted the friendship. It doesn't mean your character hates them, but it does lend credence to the lack of involvement. As such, your character can wistfully reminisce about these individuals and the feelings they had.
For example,
Seishuku came from another server originally, practically another world and when he was there, he'd made friends, enemies, and contacts of plenty of PCs. He remembers them all, though many do not speak with him anymore for obvious reasons. There's no animosity IC, even if I (the hat) felt some of them were downright snots OOC. What it did was give the Good Captain a robust background and history for me to expand upon with my RP.
On another note,
With RP, there's a fine line to be watchful for when it comes to severing ties. I, personally, deal with this line by never making judgement about a character based on the player unless in extreme circumstances (violence, abuse, that sort of thing). I'm capable of RPing with people I don't particularly like or agree with, based solely on the fact that I am not my character and vice versa. This can be frustrating for some, but I find that it works best for me. Everyone has the right to choose, because we're all here ultimately to have a good time. So my suggestion is to find your comfort level and decide from there how to proceed but there's no rule that says you must hate a character for the actions of their player or (of course) vice versa.
I hope this helps!
Cheers!Â
-Black Hat
Tricky thing, isn't it?
Think of it like a regular human friendship, these ebb and flow with time. While you may never have the desire to speak to said player(s) again due to the nature of their behavior, you may salvage what one could call the "memory of kinship" by continuing on with your character's life. Perhaps it takes them away from said characters and this absence means distance disrupted the friendship. It doesn't mean your character hates them, but it does lend credence to the lack of involvement. As such, your character can wistfully reminisce about these individuals and the feelings they had.
For example,
Seishuku came from another server originally, practically another world and when he was there, he'd made friends, enemies, and contacts of plenty of PCs. He remembers them all, though many do not speak with him anymore for obvious reasons. There's no animosity IC, even if I (the hat) felt some of them were downright snots OOC. What it did was give the Good Captain a robust background and history for me to expand upon with my RP.
On another note,
With RP, there's a fine line to be watchful for when it comes to severing ties. I, personally, deal with this line by never making judgement about a character based on the player unless in extreme circumstances (violence, abuse, that sort of thing). I'm capable of RPing with people I don't particularly like or agree with, based solely on the fact that I am not my character and vice versa. This can be frustrating for some, but I find that it works best for me. Everyone has the right to choose, because we're all here ultimately to have a good time. So my suggestion is to find your comfort level and decide from there how to proceed but there's no rule that says you must hate a character for the actions of their player or (of course) vice versa.
I hope this helps!
Cheers!Â
-Black Hat
What a colossal waste of time and energy.