*contemplates the can labeled 'Worms' in her hand, then shrugs and goes for the can-opener*
Being part of a group that RP's MSQ, it's not that difficult for me to imagine >_>
Kara doesn't like it. She doesn't have the disposition to be a hero-type... or be overly helpful to strangers. She actually tried to buck it a few times and run away (there were other, perhaps more pressing, reasons for her running away but the whole "destiny" and "fate" thing did factor in), but she kept getting dragged back. In the end, her involvement in events is both reluctant and selfish -- she doesn't want to do it, but she realizes that if the world goes to hell there'll likely be a lack of people for her to steal from.
She's also gone and answered the question of "Why me?"... there's not really anyone else she'd trust to do this stuff in her place. It's another reason why she hasn't totally buried herself under a pile of rocks somewhere to avoid being involved in events.
Being immune to being Tempered/Touched/Thrall'd/Drowned/whatever is only useful when it comes to being on a team that's being sent to fight a Primal. Considering that it's a trait that the Scions look for when they're looking to put down a Primal, Kara isn't fond of it. Her Echo powers seem to be more of a hassle to her than a gift; she can understand languages only about half the time, and the occasional random glimpse into other's memories tends to literally knock her on her ass. Beyond that, she has no special gifts -- she's just as frail as the next person and has taken her fair share of lumps, bumps, sprains, and wounds. She's just so far been lucky enough to avoid more serious injuries.
Being part of a group that RP's MSQ, it's not that difficult for me to imagine >_>
Kara doesn't like it. She doesn't have the disposition to be a hero-type... or be overly helpful to strangers. She actually tried to buck it a few times and run away (there were other, perhaps more pressing, reasons for her running away but the whole "destiny" and "fate" thing did factor in), but she kept getting dragged back. In the end, her involvement in events is both reluctant and selfish -- she doesn't want to do it, but she realizes that if the world goes to hell there'll likely be a lack of people for her to steal from.
She's also gone and answered the question of "Why me?"... there's not really anyone else she'd trust to do this stuff in her place. It's another reason why she hasn't totally buried herself under a pile of rocks somewhere to avoid being involved in events.
Being immune to being Tempered/Touched/Thrall'd/Drowned/whatever is only useful when it comes to being on a team that's being sent to fight a Primal. Considering that it's a trait that the Scions look for when they're looking to put down a Primal, Kara isn't fond of it. Her Echo powers seem to be more of a hassle to her than a gift; she can understand languages only about half the time, and the occasional random glimpse into other's memories tends to literally knock her on her ass. Beyond that, she has no special gifts -- she's just as frail as the next person and has taken her fair share of lumps, bumps, sprains, and wounds. She's just so far been lucky enough to avoid more serious injuries.