
(04-04-2015, 10:44 AM)mongi291 Wrote:(04-04-2015, 10:42 AM)Unnamed Mercenary Wrote:You can change gear in duty as long as it doesn't change you to another class/job... Just let us do that in battle.(04-04-2015, 10:33 AM)mongi291 Wrote:(04-04-2015, 10:20 AM)Coatleque Wrote: I would change Sword Oath to be like Cleric Stance where it swaps STR and VIT for the Paladin so that we don't need two sets of accessories. Â And yes, make the damage increase affect all damage besides auto-attacks.I'd rather have the possibility to change gear mid-fight with macros like in FFXI.
/micon "Sword Oath"
/ac "Sword Oath"
/gs change 1
/micon "Shield Oath"
/ac "Shield Oath"
/gs change 2
I don't think they'd let us do that because one could seemingly change classes/jobs in the middle of a fight (like in 1.0). Armory system has its pros and cons. ...they do let us repair in battle, which is nice.
As far as changes I'd want to make, it'd be nice to see more advanced cross-classing. I mainly play SCH and WAR. It'd be really cool to be able to summon Eos or something as a WAR, even if her healing sucked.
Oh, I'm fully aware. Spriting bonding parties.
...but needing to do so in really only something tanks would likely benefit from. For the most part, spell damage is calculated the same way to find te potency. It could -almost- be viable for a healer going into Cleric mode, but then the very-defined roles SE has decided we play in would fall apart.