
DRG:
- Reduction in damage taken during the use of a jump ability. Even with great timing you can be screwed over pretty easily if a boss ends up switching to a different phase more quickly than usual or happens to have a random rotation that is difficult to predict.
- Another gap closer wouldn't go amiss either. It's ridiculous how much of an advantage ranged and healing classes have in PvP.
- Reduction in damage taken during the use of a jump ability. Even with great timing you can be screwed over pretty easily if a boss ends up switching to a different phase more quickly than usual or happens to have a random rotation that is difficult to predict.
- Another gap closer wouldn't go amiss either. It's ridiculous how much of an advantage ranged and healing classes have in PvP.