
(04-05-2015, 09:21 AM)Sounsyy Wrote: I made a similar post in another thread, but I'd really really really enjoy GLD/PLD being returned to their original 1.0 self. Honestly, I like what 2.0's battle team did for the classes, but PLD was a huge step back in complexity, flow, and design in my opinion.To be honest, the only ability I'd really like to have back from 1.0 is the old Riot Blade (I've NEVER needed the MP recovery it gives). Holy Succor is nice too but I'd really prefer just buffing our cross-classable Cure, and Outmaneveur is Bulwark+Shield Swipe.
The GLD/PLD 1.0 Skillset for those who don't know:
Quote:Aegis Boon - Defensive buff which 100% guaranteed you'd block the next attack, nullifying the damage completely and actually restoring HP in proportion to the damage that would've been dealt to you. So back when Coincounter used to be really hard, a PLD could eat a 1000 Tonze Swing with Aegis Boon and instead of taking 4k damage (which back in the day was way more than most tanks WAR or PLD had) you'd gain like 900 HP back from it.
Holy Succor = 1.5x potency of WHM Cure I, and if cast on another player you also received 50% HP restoration of whatever you cured for. Crit Heal that DRG who stands in AoEs for 1200, get 600 HP back for yourself. Plus all the juicy enmity that came with.
Divine Veil = Grants buff that, if you receive a cure spell, grants all players within range a Medica II-strength regen. And all enmity from cure+regen went to Tank instead of healer.
Rampart also used to be a party wide buff. Granted all party members in range massive DEF increase and generated massive enmity + additional enmity for every party member you hit.
Riot Blade was a ranged attack that lowered a target's DEF (even bosses).
Sentinel greatly decreased the damage you took + doubled your enmity. (since we didn't have shield oath at the time).
Outmaneuver increased your block rate like 2.0's Bulwark but you also restored TP every time you successfully blocked with your shield.
Flash was a targetable AoE not self. You could pick a target, flash it, and it'd affect enemies near it.
War Drum was a self-AoE that when you blocked with your shield you could damage all enemies in a radius and gain enmity off of it.
I really don't have any complaints about WAR. I think its a pretty great and versatile job. I pulled 400 dps in T13 the other night (had two VIT accessories on for HP) and I usually average about 300 dps while MTing with Defiance up in most non-Coil content, so I can't complain about their dps. And I self-healed myself through AK-HM last boss just rotating bloodbath, storm's path, and inner beast whenever up, thrill of battle, and second wind. I'd say WAR's pretty OP. They don't really need an off-Defiance stance as far as I'm concerned. And if you wanna really dps with WAR, go MRD and cross-class Straight Shot (for increase crit rate), Internal Release, Quelling Strikes, Raging Strikes, and Blood for Blood. The damage is pretty incredible.
Also, I'd like to get back additional effects from gear. An Aegis Shield that doesn't block or reduce magic isn't an Aegis Shield.