
(04-07-2015, 08:30 PM)Telluride Wrote: So, yes, I respect people who enjoy tanking and can do it well. SE admits openly that tanking IS more of a challenge by the tacit addition of extra xp and seals for Tanks in duty finder. A more balanced system wouldn't need so much extra enticement. We all want more tanks because holding hate in FFXIV is a challenge, and I agree with others that a lot of DRKs are going to get ditched at 50 unless roles find more balancing in Heavenward.
So, what do we need? Â Maybe a hate-reducing song for bards (Quelling strikes is NOT a panic button and can't be used that way), a quick aggro-dump for healers (long recharge is ok), and a bodyguard sort of skill, like other games have, that allow Tanks to pick a troublesome party-mate and absorb more hate from them.
1) They give the bonus to whoever isn't queuing as much - Tanks is quasi universal because a lot of them just don't queue since they have proper groups. If I hadn't found my niche in Warrior I wouldn't be tanking. It's not Square deciding it, it's the system they built basing itself on the playerbase deciding that tank isn't a fun role to play.
Yes, I have actually seen DPS bonus by the by.
2) You can manage your aggro as DPS/Healer, it's called not being a dumbass. Threat management is as much your responsibility as it is the Tank's to build it as much as possible. Same as when you pull off from the Tank, it's your responsibility to manage it properly so it is guided right into his arms. Ideally by running towards him, stopping DPS for a bit or limiting enough that he can do something. With the mechanics in this game and equivalent weaponry, threat should be manageable by all.
PLDs have Cover. WHM has Shroud of Saints (yes it works as an aggro dump but most will use it for MP regen). DRG has Elusive Jump (it dumps aggro at the cost of leaving melee range which isn't a problem for DRG because Spineshatter/Dragonfire). Quelling Strikes isn't as good because it can be cross-classed into SMN/BLM and cross-class skills tend to suck compared to equivalent class-related skills. There's a reason why you have talents that make them much better on the parent class.
Releasing DRK as a Tank class won't make the tank population soar up - but maybe more people will find their niche playing the class and you'll get a slight increase in tanks. That's their plan by tying it into the only class they're releasing that has been in a FF before, is one of the most iconic classes in FF, and by having it tank differently than the other two.