
(04-08-2015, 08:04 AM)Kellach Woods Wrote: That was in response to the other point actually - in that those abilities do exist (since he was talking about a bodyguard ability I included Cover in there) for certain classes.
Elusive Jump also allows you to back the fuck out of an AoE faster than strafing away AND drops aggro AND sets you up for returning to the fray with Dragonfire Dive.
Roger roger. Small note about how stupidly designed Elusive is, though: You don't "travel" until the animation ends, so it can't actually be used to dodge AoE.
An aside regarding DRK's role as a damage dealer historically:
In single player FF games featuring the class, it's a damage dealer because everything has to be otherwise it sucks. Of course the main character class is going to have high health and damage and ability - We'd despise them as a main character otherwise. Aeris in FF7 does horrific horribad melee damage when you meet her - double digits, we're talking - and her only real "use" is that she's a mage... In a game where everyone can equip every spell to basically the same extent and effect. She'd never work as the "main" character because she'd be immediately outclassed by everyone you meet.
FFXI, the only other online FF in this vein, featured DRK as a DPS. If you ignore blink-tanking for a moment, DRK is actually AS MUCH OF if not MORE of a tank than PLD is! XI threat was completely fucked for a long long time - Provoke was a warrior-only ability and worked as a threat-spike in XI, not as a taunt like it does in XIV. This meant that every tank HAD to use warrior as their subclass, and all other enmity was generated through 1) damage and 2) healing. MP on a paladin? Not exactly very high. They could cast big heals maybe once or twice every couple of fights, but DRK could use heavier weapons to greater effect and actually hold threat that way.
Ninja blink-tanking completely "ruined" the established concepts (and by "ruined" we meant "helped a lot, because XI was fucked conventionally).
Grognard edit: