
(04-08-2015, 10:50 AM)Warren Castille Wrote:(04-08-2015, 10:40 AM)Gegenji Wrote:(04-08-2015, 10:16 AM)Warren Castille Wrote:(04-08-2015, 10:13 AM)Cynel1 Wrote: well i see Dark knight as a Corrupted Paladin it would be Tempting for a Paladin to Fall into Darkness AKA do a Reverse Cecil.
It doesn't matter how you see it, it only matters who SE presents the class in the context of the game. Paladins in XIV aren't holy, and they're already plenty corruptible.
Well, that's if you are running the Dark Knight as a Dark Knight as presented in the game. You could certainly run a Paladin that is "corrupted" and still uses the Paladin skillset and whatnot - there's nothing like the DnD Paladin-style vow-to-the-gods mechanic that strips you of your abilities if you step awry, after all. Conversely, you could have a Paladin who takes up whatever darky-dark-darkness path the Dark Knight's method provides for whatever nefarious purposes while still claiming to be a Paladin. Then you technically have a "Corrupted" Paladin despite mechanically being a Dark Knight.
It's all really in how you spin it, and how those you RP regularly with react to it.
Hm, I should backpedal clarify that I'm taking on the "anti-paladin" concept that always seem the link these two jobs. Traditionally, PLD and DRK wear the same types of gear, do the same types of damage and one channels white magic while the other channels dark magic.
That doesn't really work in XIV, though, because paladins aren't holy knights here. They're just knights. Being a fallen knight is an angle, sure, but there's no "falling" away from the light in this case. Sultansworn are guards with a unique sprite, and Free Paladins are trained in a specific method of combat. If you turn away from that, you're not really... evil? You just don't use that style/method/job anymore.
Hm, I guess what I mean is that ANYONE can "fall" and embrace Dark Knight. There's nothing inherently anti-paladin about it.
Bolded the part I ment to focus on.
I'm going to mention that 'other game' that a fair few don't like to talk about. Which is fine because that's not what we are playing here. But their handle on the tried and true Death/Dark Knight concept is more or less just -any- fallen warrior that was resurrected to do a Lich's bidding. Generally they are empowered with some sort of unholy power, dark magics and a quite literally undead in so form. They could have been a Mage, a Priest, a Shaman, decent warrior. It didn't have to be a Paladin or Knight of any kind prior to. The only required bit, was death- constant self suffering. They -must- inflict pain upon others, otherwise they experience what's called the Wracking Pains. And some details about Rune weapons but we won't get into that.
That being said, and since quite a bit of how FF works is borrowed from that 'other game' it's likely to me that it'll be any adventurer that will focus their triumphs, downfalls, woes or strengths into their newfound power. The main difference will be that you won't have to be dead at all. At least I hope not. I think if anything, this will be much nicer to RP because you'll not have to follow the 'other games' rules about grimdarkness.
I think I've said it before, but I don't think it will be that bad. It's always, always about presentation and I'm very excited about variety from all fronts. AST and MCH should bring great things to the table!
On the subject of tanking, I'm very much in the agreement that it's much more challenging on this game for one simple reason:
That goddamn global cooldown.
In any other game I've tanked in, I can't think of a single more limiting feature. Threat in this game is real, it's a huge management and it gets better with experience and time but it never disappears. Whenever you get geared in other times, threat decay isn't as strong as it is here.
You constantly have to manage your skills, your mitigation, everything much, much more closely. A single mistake could be really fatal, because you are literally unable to act if something goes wrong in a lot of cases.
I hope that DRK isn't going to simply make it 'easier'. I would just like to see a different playstyle to what we already have and just generally add more flavor to the game.
NOTE: I wrote this hours ago but had to go, just never finished the post.