
In that case I would take the fixed amount of the cost of all items for whatever you're making, add it up, and then add whatever markup you feel is appropriate. In some instances you'd probably still be able to get a significant amount more for your effort, but if you're content with only a modest markup, you'll probably be moving your items very quickly, so long as there is a demand for them. This might be good if you're able to check your retainers multiple times a day. It all depends on your play style, I suppose.
I was also under the impression you were looking for ways to maximize your return on investment. I try not to mark things up for 'greed', but rather I try to target what I think people would be willing to pay. I like to assume everyone has a friend with every craft leveled. What's it worth for that person not to have to buy the materials and then pester their buddy to perform the synth? How much would I want to be compensated if some stranger wanted me to pull myself away from RP or w/e to synth something for them? I tend to think in terms like that.
I was also under the impression you were looking for ways to maximize your return on investment. I try not to mark things up for 'greed', but rather I try to target what I think people would be willing to pay. I like to assume everyone has a friend with every craft leveled. What's it worth for that person not to have to buy the materials and then pester their buddy to perform the synth? How much would I want to be compensated if some stranger wanted me to pull myself away from RP or w/e to synth something for them? I tend to think in terms like that.
"One of the deep secrets of life is that all that is really worth doing is what we do for others." Â ~ Lewis Carol
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