
Scatterbrained points that might have been mentioned already:
*Selling damage is the most fun thing about doing combat roleplay
*State intentions, but don't call damage (i.e. "Ramuhnuh attempts to sweep Warren's leg out from under him")
*Come to the Grindstone
*Selling damage is the most fun thing about doing combat roleplay
*State intentions, but don't call damage (i.e. "Ramuhnuh attempts to sweep Warren's leg out from under him")
*Come to the Grindstone