
(04-14-2015, 12:17 PM)Melkire Wrote: Disclaimer: I have no personal practical experience.
Something important to note that I cannot stress enough: armor is a HUGE advantage.
As a roleplayer writing for an in-fighter with extensive experience in knife-fighting, armor is hell. Yes, there are weaknesses that can be taken advantage of - joints, exposed points like the underarms, chainmail intended to cushion crushing blows from maces but not stop the piercing action of a rondel dagger - but by and large, in a one-on-one, the individual without armor is going to have a hell of a time because each opening that results in an exchange of strike and counterstrike is far more likely than not to leave the less-armored individual with more "damage" than his or her foe. The fantasy setting of XIV mitigates this disadvantage somewhat if your character is, say, a ninja or a monk, but there's still some serious difficulty in selling a victory and that difficulty lies in execution.
My character recently came up against not one but two armored individuals. My character and I had to immediately adapt - it was a big "nope" moment - and even a shift in tactics to engage them separately instead of together still resulted in massive injury to my character, because armor is JUST. THAT. GOOD.
To add onto this, people like to emote going directly for the back of the knees with no effort when it comes to knives. It's pretty difficult to get to the back of someone's legs without a lot of effort because your opponent isn't standing still and letting you just knick at their armor weaknesses. The same rules in general apply in that you have to force the opponent to open up. But in these cases you have to be wholly more creative, and like Melkire said, adapt in tactics.
![[Image: giphy.gif]](https://media.giphy.com/media/3oEdvdyF4ItqNOrheM/giphy.gif)
[5]<Kayllen Stormbringer> I'm kinda wondering if Rhalgr and Halone's relationship
is like strong independent warrior queen and her tourettes-ridden father with a drinking problem.