
(04-15-2015, 08:20 PM)Zyrusticae Wrote:(04-15-2015, 08:00 PM)FreelanceWizard Wrote: It's a bit off-topic, but one's conception of power level also depends on how powerful one feels the world as a whole is. So, characters of widely different power levels could, in theory, end up at the same ranking because the danger presented by, say, a Magitek Reaper might be perceived differently by the players. Just some food for thought.Hmmmm.
But if, for example, the baseline were that 'everything in the wild is as dangerous as a Morbol', you'd still class all the characters at a much, MUCH higher general 'power level' than RL humans simply by virtue of being able to survive in that kind of environment. Right?
Or, to put it another way... if the humans in that kind of world fought back against the monsters and actually came out on top, they would be at a much higher level than the ones who scurry around like rats trying not to get eaten.
Even given wildly differing parameters, we can still use RL as a reference and understand that 'these guys are superhuman' even when the standard is that everything is at that same level.
As I've said before, general rule of thumb is to keep those god tier NPCs/characters in a class of their own--a place that your character would likely never feasibly reach because they are not the main character of the story. They are of their own personal story, but what your character is doing is more or less a side quest. So think of the main characters in a FF game, and then the random characters you meet on the various side quests that ultimately can be strong, but not nearly as powerful as said main characters.
That's what we play, or at least I personally feel that's what our characters equate to. Not everyone has to follow this, and I don't expect them to, but that's just how I consider it.