
Interesting way to label them
I kinda feel like there should be something between 4 and 5 though? But w/e.
Kal: I'm not sure where to place her. I'd say she has the strength that if she actually applied it she may be a 3 and you definitely don't want to get punched by her even if she's not like a (professional?) pug, an easily enough potential there for her to land her in the 3, but as she kind of lacks the attention span to pursue mastery over anything she'd be more between 4-5, depending on what she's doing. Not quite a 4, but 5 or somewhat between them. She can hold her own very well in fights due to background and just her shit with bodybuilding/power training for a hobby and mining, but her main focus lately has been pretty much mining and archery, and she's gotten pretty good but she's not really an expert and has pretty much settled in a spot of "I can work with this, I'm good where I'm at" and not really interested in mastering it. And she's not really considered a pugilist, but she gets in a fist fight/brawl with someone and she can still cause some major damage with any hits she gets in and could probably easily enough break bones of most races except some highlanders and Roe (considering the average builds for the races. Depending on their profession/build affecting muscle and bone density as well, blahblahblah details).
Dheina: 7.... or maybe 5 with magic if she can focus enough instead of panicking over being in a fight... but mostly 7... especially physically. She's a puffball and hates hurting people or things unless it's absolutely necessary. She'd rather heal and help people, and run from a fight. She's very good at running and avoiding hits, but she's unlikely to fight back unless her life is endangered or she's trying to protect someone else... even if by protecting them she's basically just being a distraction and making herself a target so the other person can get away (or fight back if they're so inclined, but Dhei would prefer they just run away too).
Sam: I guess a 4 works well enough for them. They don't seem to be much to look at and nothing really amazing for strength or abilities with magic, but their focus is more on agility/dodging/precision. You know, typical rogue/ninja stuff.
Say they got in a fight with someone like Kal. Sam may not have a lot of physical power behind them and could take a whole lot of damage from a hit from someone like Kal, but they'd be better at dodging and attacks are more focused on either hitting weak spots or "death by a 1000 cuts" type of thing verses Kal's "Just hit them hard enough they turn into a paste" typical style (Not saying Kal can't be more focused and aim for weak spots too, but she's more impatient and likely enough to say hell with it, abandon any planned tactics, and just improvise and try to shatter their bones and turn soft bits to a paste through sheer force. Even if Kal took up a rogue path her major fighting style would still be more focus on overpowering and brutality than patience and precision.)
Armimi: 5. She could probably hold her own well enough against a fair amount of threats, but she doesn't have a whole lot of interest in fighting and learned it to basically be able to handle normal threats while out doing whatever. She's more likely to run if facing skilled fighters or stronger monsters/npc, and would rather avoid them all together if she can.
Cardea: At this point in time pretty much a 5. Some skill but fighting is more a hobby for her, a way to stay in shape, and just some protection for when out traveling, but she doesn't really take it all that seriously and would rather just avoid fights because she doesn't want to risk any injuries that could negatively affect her looks in a way that's not easy or fix or hide.
Samhain: Likely a 4, even if I havn't actually gotten anywhere with leveling/playing her. Likely won't anyways until I get around to working on her so she's not in low gear with claims for how she is. She may get to a 3 over time too but mostly it'll depend on character development in the future.
But a 4 just because her love of fighting and bloodlust would drive her to gain a lot of power to be able to kill most things easily, but unless she has some reason to *really* push her to improve on skills (Someone she gets in a fight with and will probably run in to often enough that it's a regular conflict for fighting and losing or even just having a lot of trouble beating them, or suddenly some powerful creature that she'll have to deal with at some point or another because of circumstances that prevent her from brushing it off as not her problem type of situation) she could be content enough to have enough power to be able to easily enough slaughter most things or hold her own against tougher things when she feels like a challenge when killing something with her axe.
Twin Rova: I'm going to be a shit here and say a 2 just because of what's she's based off of and she's not actually a serious character.... or maybe should say 3... It's kinda hard to say considering in Zelda she's one of those that can pretty much easily enough kill or control nearly everyone/everything else in the world (seriously. Like what probably the only person really that would be able to win against her easily [besides Link because reasons] would be Ganondorf, right? .... Maybe Zelda.... Idk.... then again probably not;, but due to fight mechanics, if you know what you're doing in the game and don't keep screwing up somehow because mistakes or whatever, it's not that hard to beat her with Link....
But you know, like I said she's not really actually all that serious of a character and made her more for the hell of it than for any real plans for rp with her *shrugs*
I kinda feel like there should be something between 4 and 5 though? But w/e.
Kal: I'm not sure where to place her. I'd say she has the strength that if she actually applied it she may be a 3 and you definitely don't want to get punched by her even if she's not like a (professional?) pug, an easily enough potential there for her to land her in the 3, but as she kind of lacks the attention span to pursue mastery over anything she'd be more between 4-5, depending on what she's doing. Not quite a 4, but 5 or somewhat between them. She can hold her own very well in fights due to background and just her shit with bodybuilding/power training for a hobby and mining, but her main focus lately has been pretty much mining and archery, and she's gotten pretty good but she's not really an expert and has pretty much settled in a spot of "I can work with this, I'm good where I'm at" and not really interested in mastering it. And she's not really considered a pugilist, but she gets in a fist fight/brawl with someone and she can still cause some major damage with any hits she gets in and could probably easily enough break bones of most races except some highlanders and Roe (considering the average builds for the races. Depending on their profession/build affecting muscle and bone density as well, blahblahblah details).
Dheina: 7.... or maybe 5 with magic if she can focus enough instead of panicking over being in a fight... but mostly 7... especially physically. She's a puffball and hates hurting people or things unless it's absolutely necessary. She'd rather heal and help people, and run from a fight. She's very good at running and avoiding hits, but she's unlikely to fight back unless her life is endangered or she's trying to protect someone else... even if by protecting them she's basically just being a distraction and making herself a target so the other person can get away (or fight back if they're so inclined, but Dhei would prefer they just run away too).
Sam: I guess a 4 works well enough for them. They don't seem to be much to look at and nothing really amazing for strength or abilities with magic, but their focus is more on agility/dodging/precision. You know, typical rogue/ninja stuff.
Say they got in a fight with someone like Kal. Sam may not have a lot of physical power behind them and could take a whole lot of damage from a hit from someone like Kal, but they'd be better at dodging and attacks are more focused on either hitting weak spots or "death by a 1000 cuts" type of thing verses Kal's "Just hit them hard enough they turn into a paste" typical style (Not saying Kal can't be more focused and aim for weak spots too, but she's more impatient and likely enough to say hell with it, abandon any planned tactics, and just improvise and try to shatter their bones and turn soft bits to a paste through sheer force. Even if Kal took up a rogue path her major fighting style would still be more focus on overpowering and brutality than patience and precision.)
Armimi: 5. She could probably hold her own well enough against a fair amount of threats, but she doesn't have a whole lot of interest in fighting and learned it to basically be able to handle normal threats while out doing whatever. She's more likely to run if facing skilled fighters or stronger monsters/npc, and would rather avoid them all together if she can.
Cardea: At this point in time pretty much a 5. Some skill but fighting is more a hobby for her, a way to stay in shape, and just some protection for when out traveling, but she doesn't really take it all that seriously and would rather just avoid fights because she doesn't want to risk any injuries that could negatively affect her looks in a way that's not easy or fix or hide.
Samhain: Likely a 4, even if I havn't actually gotten anywhere with leveling/playing her. Likely won't anyways until I get around to working on her so she's not in low gear with claims for how she is. She may get to a 3 over time too but mostly it'll depend on character development in the future.
But a 4 just because her love of fighting and bloodlust would drive her to gain a lot of power to be able to kill most things easily, but unless she has some reason to *really* push her to improve on skills (Someone she gets in a fight with and will probably run in to often enough that it's a regular conflict for fighting and losing or even just having a lot of trouble beating them, or suddenly some powerful creature that she'll have to deal with at some point or another because of circumstances that prevent her from brushing it off as not her problem type of situation) she could be content enough to have enough power to be able to easily enough slaughter most things or hold her own against tougher things when she feels like a challenge when killing something with her axe.
Twin Rova: I'm going to be a shit here and say a 2 just because of what's she's based off of and she's not actually a serious character.... or maybe should say 3... It's kinda hard to say considering in Zelda she's one of those that can pretty much easily enough kill or control nearly everyone/everything else in the world (seriously. Like what probably the only person really that would be able to win against her easily [besides Link because reasons] would be Ganondorf, right? .... Maybe Zelda.... Idk.... then again probably not;, but due to fight mechanics, if you know what you're doing in the game and don't keep screwing up somehow because mistakes or whatever, it's not that hard to beat her with Link....
But you know, like I said she's not really actually all that serious of a character and made her more for the hell of it than for any real plans for rp with her *shrugs*
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