
(04-16-2015, 12:21 PM)Warren Castille Wrote: A lot of people do. It might even "work" now, but 1.0's battle (and specifically, crossclass) system made it to the THM toolkit was just too damn good. THM was able to fulfill every single role and made other classes redundant.
Gods, I can imagine. I was looking over it like 'woah, they have offensive, defensive, healing, and resurrection spells? Shit.' But then again, I have also heard Conjurer was super badass, had all the elements at their disposal, and could basically wipe the floor with anyone. And that Arcanist didn't exist at all, so. Seems like quite an overhaul.
In terms of now (and potentially RP), though, I'm much more interested in the themes of all those spells than anything. I'm really liking how Astral and Umbral magic were more along light and dark sounding lines, how the class was much more life/death/"beyond" sort of focused (like its roots claim it to be; it all makes a lot more sense now). And, of course, how much it sounds like a Thaumaturge who doesn't know what they're doing could have so much go horribly wrong.