I'd definitely say to look as very little to gameplay as a roleplay platform as possible. As many people have listed above, while SE tries to make their game design decisions loosely fit in with lore (almost lazily so, imo), it never really translates well. If you look directly to gameplay for abilities, then you must also take into account that your character can really only do a handful of attacks.Â
I like to think that our characters are far more lifelike and fluid and, rather than just doing the same three attacks over and over, can switch things up and improvise and use skills that aren't necessarily in the game itself.
My casters, for example, use spells and things that aren't in game. I feel that this kind of improvisation is generally accepted and helps bring the characters, and the world, more to life. It also allows a great deal of fun and variety in combat-based RP as a whole.
As for your question, yes, generally your character would need to be somehow trained in that skill. If they're really fit, you could perhaps balance it and say that they have the ability to mend light wounds, but it tires them out. Or maybe they're mediocre in both or something. It's really up to you and however you think you will have fun!
When I try to "multiclass" or take on skills of different techniques, especially when it comes to a physical character having magical abilities, I try to balance them out by making one weaker than the other. It helps to add flavor to the character, I feel, and gives them a bit of a weakness to be exploited should others notice =)
I like to think that our characters are far more lifelike and fluid and, rather than just doing the same three attacks over and over, can switch things up and improvise and use skills that aren't necessarily in the game itself.
My casters, for example, use spells and things that aren't in game. I feel that this kind of improvisation is generally accepted and helps bring the characters, and the world, more to life. It also allows a great deal of fun and variety in combat-based RP as a whole.
As for your question, yes, generally your character would need to be somehow trained in that skill. If they're really fit, you could perhaps balance it and say that they have the ability to mend light wounds, but it tires them out. Or maybe they're mediocre in both or something. It's really up to you and however you think you will have fun!
When I try to "multiclass" or take on skills of different techniques, especially when it comes to a physical character having magical abilities, I try to balance them out by making one weaker than the other. It helps to add flavor to the character, I feel, and gives them a bit of a weakness to be exploited should others notice =)