
As I read all of this, a thought comes to mind:
Is this sort of thing in place to fill in the void of 'faction' gameplay elements?
For the most part, outside of PvP- we as players are united. ICly from what I understand, adventurers work together and accomplish a great many things. There isn't a Elyos/Asmodian conflict, or a Alliance/Horde thing here.
We have some friendly shoulder punching when it comes to Grand Companies, but it's mostly representative of the city states and for variety, general life to the game.
I do agree that this subject is interesting, but I wonder if somewhere they thought against making this gameplay related as an effort to prevent splitting up the playerbase.
Regardless, I'm struggling to decide if this is what I want the focus of the games story to be on. It's mostly predictable at best and at worst it sometimes executed hamfisted. It's difficult even to make criticisms of the game in certain circles because they are quick to defend it without looking at the bigger picture.
I do enjoy this, I have been and I hope to continue to well into the expansion, but it's somewhat of a dangerous juggle to do stuff like this and still keep the 'the power of peace and love will conquer all' among the 'powerstruggle of basic human ideals and desires'.
I'm awaiting patiently to see what they do with all of it. It's important to me they take the time they need to execute the story they are trying to tell, because I feel with the right amount of time it could surprise and even impress me.
It's gotten better, but it hasn't quite gripped me just yet. Close, but I may just be overthinking it, as ever. I just don't want the ascians to stick their grimdark dicks into everything and suddenly override the whole 'btw, real people are just as evil if not worse than everyone else'.
Also constantly challenging what the definition of evil is, but that's another rant.
Is this sort of thing in place to fill in the void of 'faction' gameplay elements?
For the most part, outside of PvP- we as players are united. ICly from what I understand, adventurers work together and accomplish a great many things. There isn't a Elyos/Asmodian conflict, or a Alliance/Horde thing here.
We have some friendly shoulder punching when it comes to Grand Companies, but it's mostly representative of the city states and for variety, general life to the game.
I do agree that this subject is interesting, but I wonder if somewhere they thought against making this gameplay related as an effort to prevent splitting up the playerbase.
Regardless, I'm struggling to decide if this is what I want the focus of the games story to be on. It's mostly predictable at best and at worst it sometimes executed hamfisted. It's difficult even to make criticisms of the game in certain circles because they are quick to defend it without looking at the bigger picture.
I do enjoy this, I have been and I hope to continue to well into the expansion, but it's somewhat of a dangerous juggle to do stuff like this and still keep the 'the power of peace and love will conquer all' among the 'powerstruggle of basic human ideals and desires'.
I'm awaiting patiently to see what they do with all of it. It's important to me they take the time they need to execute the story they are trying to tell, because I feel with the right amount of time it could surprise and even impress me.
It's gotten better, but it hasn't quite gripped me just yet. Close, but I may just be overthinking it, as ever. I just don't want the ascians to stick their grimdark dicks into everything and suddenly override the whole 'btw, real people are just as evil if not worse than everyone else'.
Also constantly challenging what the definition of evil is, but that's another rant.