from a roleplay character perspective >>
There are a lot of things that could contribute to popularity. I'd like to think that to garner it around here you'd have to have a well-written, appealing character with distinctive qualities that draws others to want to roleplay with you. Also being active within the community.
With that said, I'd rather someone rp with me because they want to as opposed to them feeling the need to. This is my perspective as a newcomer in response to the implication that 'newbies are constantly being ignored'. I honestly can only speak for myself, because everyone has different experiences, but I have to look at both sides of the coin here.
I'll use my connections thread as an example. 267 views, 10 responses. Clearly a fair share of rpers peeked into the thread, yet only a handful responded. Why is that? I have to accept that Max didn't appeal to every single lurker. We're roleplaying for fun and excitement, not due to obligation to others.
I think the biggest, if not main drawback of being a newbie is being apprehensive to approach others for roleplay, and you sorta just wish that everyone would just come to you and guide you along. Sometimes it's just not that easy. You're gonna have to try and try. Attend IC events, do walk-ups in the Quicksand, whisper characters asking if they'd fancy a quick interaction. I know this is hard for introverted/shy types, and believe me I know rejection hurts like a bitch, but you'll find your people soon enough.
And if at this point you're STILL having trouble finding RP, then you might want to re-evaluate your character and maybe ask others for some constructive criticism.
from a forumer perspective >>
Personality, the way they present themselves, etc. Maybe they're a hella good artist that you admire. Eitherway people are naturally drawn to the like-minded.
As for cliques >>
When you go through the trials of a new character and you finally find some roleplayers with similar tastes who you've formed bonds and storylines with, it's understandable that you're more drawn to them than to strangers. I completely get it.
But with that said, I can see where Graeham Ridgefield is coming from when he says cliques can also have a negative side-effect on a community. If (most) people get so holed up into their exclusive cliques, then it'll leave a very daunting and inhospitable impression on newcomers. "Why bother? There is no place for me."
There are a lot of things that could contribute to popularity. I'd like to think that to garner it around here you'd have to have a well-written, appealing character with distinctive qualities that draws others to want to roleplay with you. Also being active within the community.
With that said, I'd rather someone rp with me because they want to as opposed to them feeling the need to. This is my perspective as a newcomer in response to the implication that 'newbies are constantly being ignored'. I honestly can only speak for myself, because everyone has different experiences, but I have to look at both sides of the coin here.
I'll use my connections thread as an example. 267 views, 10 responses. Clearly a fair share of rpers peeked into the thread, yet only a handful responded. Why is that? I have to accept that Max didn't appeal to every single lurker. We're roleplaying for fun and excitement, not due to obligation to others.
I think the biggest, if not main drawback of being a newbie is being apprehensive to approach others for roleplay, and you sorta just wish that everyone would just come to you and guide you along. Sometimes it's just not that easy. You're gonna have to try and try. Attend IC events, do walk-ups in the Quicksand, whisper characters asking if they'd fancy a quick interaction. I know this is hard for introverted/shy types, and believe me I know rejection hurts like a bitch, but you'll find your people soon enough.
And if at this point you're STILL having trouble finding RP, then you might want to re-evaluate your character and maybe ask others for some constructive criticism.
from a forumer perspective >>
Personality, the way they present themselves, etc. Maybe they're a hella good artist that you admire. Eitherway people are naturally drawn to the like-minded.
As for cliques >>
When you go through the trials of a new character and you finally find some roleplayers with similar tastes who you've formed bonds and storylines with, it's understandable that you're more drawn to them than to strangers. I completely get it.
But with that said, I can see where Graeham Ridgefield is coming from when he says cliques can also have a negative side-effect on a community. If (most) people get so holed up into their exclusive cliques, then it'll leave a very daunting and inhospitable impression on newcomers. "Why bother? There is no place for me."