(04-23-2015, 05:00 PM)OttoVann Wrote:That's very relative, because hats and cosmetics in Dota are that. Cosmetics. Completely optional things that influence very little on your game. I'm a ex-TF2 player so I'm aware of the example very well.(04-23-2015, 04:55 PM)Melkire Wrote:(04-23-2015, 04:51 PM)OttoVann Wrote: God damn this thread is sad. Â So many people are outright raging because they literally feel entitled to mods for a game, something they didn't work to help create. Â
Don't pay for them if you don't want to, just don't act entitled about it either.
I invite you to take a look at Zandronum (and other, older source ports for Doom, Doom II, Heretic, Hexen, etc.) and FreeSpace 2 Source Code Project for wonderful examples and demos of what can be done and developed for a community by the community when both the tools and the end product are freely available to anyone and everyone.
There's no "entitlement" here, just sad resignation that large companies seek bigger profit margins.
And I invite you to look at games like Dota2, and TeamFortress2, where cosmetics are made almost exclusively by the community and sold to the community. Â Almost no one here plays those games so consider the following:
Many, many artists quit their day jobs to make hats for those games. Â Because the monetization was there. Â "But modders did it in the past for free", okay. Â When you give people an avenue to earn money for their work put in, versus it always being free and relying on charity (which is rare, small, and hardly materializes) you can attract much more skilled people to mod for your game. Â
A lot of people who make cosmetics for games like Dota2 and TF2 make over six figures, easily. Â Anuxi is a good example. Â She would not have quit her day job, and she would not have made cosmetics that a lot of players fucking love without being able to have her work monetized. Â Thank god she was able to get paid for her work and keeps making a lot of stuff people want.
Sure, there will always be free mods, but lets be perfectly honest this thread is reflecting entitlement. Â Simply put. Â Its also ignoring the positive effects that this brings, like attracting people with real talent to mod for a game.
Times have changed, for the better.
But in many games, specially Skyrim, mods actually expand upon the experience, and in many cases are almost necessary, like SKSE and SkyUI. Not having them, while ignorable, becomes very hard to return to the normal, and they naturally expand and influence the game a lot. As of now, the bundle of mods on Skyrim, a game that rely a lot nowadays on mods for it's experience, is almost two times the price of the game.