(04-23-2015, 05:34 PM)OttoVann Wrote:(04-23-2015, 05:29 PM)Flashhelix Wrote:(04-23-2015, 05:25 PM)OttoVann Wrote:(04-23-2015, 05:20 PM)Casden Reeves Wrote: You could easily pay quadruple the amount for the mods as you did the actual game.
That doesn't sound very fun for me. But then again, I have the option to not buy them and do without.
So overall I just find it very "meh"
Imagine, with this new-aged system in place, what would happen if say Elder Scrolls 6 was free, or something like 10-20 dollars and they from day one they enabled modders to do w/e they want and charge w/e they want. The base game is good, fun, but then your shown all the mods you could buy and expand the game with - if you want. Mods that range from stupid shit like dildo swords to those giant mods in Skyrim that add whole new realms.
Would there be anything wrong with this? I wonder what kind of mods we'd get then, and how quickly they'd be made if their creators knew, from the start, that they could not starve and make something worth their time. Think about all those giant fucking mods we've seen over the years die out due to lack of effort, time, energy, and money. Now imagine people being able to try and make ambitious mods like that, especially if they are onto something people would want to buy, and know that they can live off of it.
I'd prefer to think about all the massive mods that have succeeded due to people loving to do it and not needing the incentive of money to actually produce something worthwhile, IE how things have been going for nearly two decades in the modding scene.
So I'd excuse people for not being too optimistic for what is basically the Evolve DLC shit x10000 and with the money going to different places.
I'm of the opinion people should be enabled to get paid to do what they love, like modding or drawing art for people to buy of their FF characters. If someone wants to use Valves system, and charge a penny for their mod to Skyrim out of altruism, by all means why not? If someone wants to earn something back for the time they spent modding a game, why not? Because it didn't happen 10 years ago?
Bethesda has a track record of releasing games with quite a lot of features lacking, (correctly) anticipating that modders will fix any issues. If paid mods become commonplace, then the idea of paying a good amount in addition to the 60+ dollar game you've already bought just to make said game playable is very much possible, and while the thought of a modder being rewarded for their effort (which already happens, see donations) is nice, it hardly helps the consumer side of things.
roleplay?