
I guess I tend to play medium-to-dark skinned characters while I'm pasty as hell. The exceptions to this are characters that don't spend a lot of time in the sun. One character in Guild Wars 2 was a giant nerd, so she was inside reading all day, and the other was a Necromancer so I just wanted to complete the creepy theme and make her super ghostly pale.
I used to make almost exclusively pale, Anglo phenotype characters, but one day I just sort of thought about it, "Why are my characters pale? Why is pale and white default for me?" I felt the answer to that had some bad implications, so I decided to change it up. I feel like the "default" fantasy hero typically tends to be Anglo, so why not do something a little different? I liked it so much that I haven't had a pale character since.
But usually I chose the completely inhuman colors just because I can!Â
I used to make almost exclusively pale, Anglo phenotype characters, but one day I just sort of thought about it, "Why are my characters pale? Why is pale and white default for me?" I felt the answer to that had some bad implications, so I decided to change it up. I feel like the "default" fantasy hero typically tends to be Anglo, so why not do something a little different? I liked it so much that I haven't had a pale character since.
But usually I chose the completely inhuman colors just because I can!Â
