Can't find my sources, but I read someone say it's a 75/25 split in favor of Valve. The rest trickles down to the modder. Infinitely more money than the zero they were getting by releasing it for free, but not really big stacks of cash.
I don't really play Bethesda games, but even I understand that buying a new one translates into "We got it started, but expect the modders to do the rest of our jobs for us." When freelance hobbyists are making better character models than your pro team, something is wrong with your studio.
I don't really play Bethesda games, but even I understand that buying a new one translates into "We got it started, but expect the modders to do the rest of our jobs for us." When freelance hobbyists are making better character models than your pro team, something is wrong with your studio.