(04-24-2015, 10:21 AM)Warren Castille Wrote: Can't find my sources, but I read someone say it's a 75/25 split in favor of Valve. The rest trickles down to the modder. Infinitely more money than the zero they were getting by releasing it for free, but not really big stacks of cash.
I don't really play Bethesda games, but even I understand that buying a new one translates into "We got it started, but expect the modders to do the rest of our jobs for us." When freelance hobbyists are making better character models than your pro team, something is wrong with your studio.
That's correct, it is a 75/25 split for Valve. There are a few more rules to consider though:
Modders are only paid when they hit $100 earned per month. You don't hit $100 you get nothing. This is compounded by the 75/25 split, meaning that to get paid there actually needs to be $300/$100 earned. $100 for the modder, $300 for Valve. If the grand total of sales for the month is less than $400 modders gets nothing.
It gets better. You must have $100 in your steam wallet to be able to cash out to a bank account. You can only cash out on their bank roll, which is the 30th at midnight of every month. If you do not cash out on that date, you don't get paid for the month. If there is an error in the transaction, you don't get paid for the month.