Ok, this is something that I am really passionate about, a programmer by both trade and hobby.Â
I will start off by saying that the only issue here appears to be implementation and profit cuts to the modder.Â
To all of the people who are raging about spending money on it... this is what gets to me.
If an artist on a forum was giving away freebies for a while, then suddenly decided to start charging for their work, would you feel the same way? The artist was working for free out of passion/enjoyment/the community, but if they stumbled upon hard times or were looking for extra money for food or whatever, would you get all up on their case for now charging for a service that they once gave for free?Â
Just because someone enjoys something and likes a community, does not mean that they should be obligated to give away their passions for free. This is the same with everything, art, code, writings, inventions. No one has to give anything away for free. If you do not want it, do not buy it. If it is not selling, they will lower the price eventually, and if they are not and getting no sales, then they probably do not care much about the mod to ensure its succees.Â
I really dislike the mentality to coders in particular, that software, services, mods, whatnot should come for free, as if the code falls onto our lap and suddenly appears. This is not expected so much in many other fields. Like any other field, it is a lot of hard work and requires time and concentration to do it, alas I feel it is often veiled behind obfuscation to the non-coder-inclined and not many people understand the sheer amount of time and effort that it takes.Â
I wholeheartedly support allowing third-party coders and modders (Though I cannot much speak for the texture community as I am not a part of it, but my ideas still apply to them) to profit off their time and effort. Remember that modders are NOT being payed by the company for the time they spent augmenting their game. They are not double dipping, they should not be guilted and blamed for wanting to get a bit of extra money at the end of the month for something they spent time and effort on.
I have coded some mods in the past, and if I could have gotten compensated for them at the time, I would have (This was for MC, so I guess I got a bit of compensation as I got curse premium for life). This would especially help out people such as college students, who can find a way to pull in a bit of money for food through college while also being able to do something they enjoy, which is wonderful. Or anyone else on a tight budget, really.
If you do not want to buy something, do not buy it. The only issue here is the significant cut that steam is taking from the mod developers. Even then, that is not very uncommon in any field. Stock photography artists, stock music artists, and other such sites often take a large cut from 'the person'. The large cut is the only thing I would protest against the whole thing. A share should be given to the companies for enabling development of mods and promoting them, but perhaps more of 30-30-40, valve/developer/modder, or just splitting things equally into thirds.
Please stop getting mad and scoffish at modders who want to get a bit of extra money. They are unlikely going to be quitting their job over this and are definitely not out to be greedy. They are just trying to charge for a service, which is a very normal thing to do in life.
I will start off by saying that the only issue here appears to be implementation and profit cuts to the modder.Â
To all of the people who are raging about spending money on it... this is what gets to me.
If an artist on a forum was giving away freebies for a while, then suddenly decided to start charging for their work, would you feel the same way? The artist was working for free out of passion/enjoyment/the community, but if they stumbled upon hard times or were looking for extra money for food or whatever, would you get all up on their case for now charging for a service that they once gave for free?Â
Just because someone enjoys something and likes a community, does not mean that they should be obligated to give away their passions for free. This is the same with everything, art, code, writings, inventions. No one has to give anything away for free. If you do not want it, do not buy it. If it is not selling, they will lower the price eventually, and if they are not and getting no sales, then they probably do not care much about the mod to ensure its succees.Â
I really dislike the mentality to coders in particular, that software, services, mods, whatnot should come for free, as if the code falls onto our lap and suddenly appears. This is not expected so much in many other fields. Like any other field, it is a lot of hard work and requires time and concentration to do it, alas I feel it is often veiled behind obfuscation to the non-coder-inclined and not many people understand the sheer amount of time and effort that it takes.Â
I wholeheartedly support allowing third-party coders and modders (Though I cannot much speak for the texture community as I am not a part of it, but my ideas still apply to them) to profit off their time and effort. Remember that modders are NOT being payed by the company for the time they spent augmenting their game. They are not double dipping, they should not be guilted and blamed for wanting to get a bit of extra money at the end of the month for something they spent time and effort on.
I have coded some mods in the past, and if I could have gotten compensated for them at the time, I would have (This was for MC, so I guess I got a bit of compensation as I got curse premium for life). This would especially help out people such as college students, who can find a way to pull in a bit of money for food through college while also being able to do something they enjoy, which is wonderful. Or anyone else on a tight budget, really.
If you do not want to buy something, do not buy it. The only issue here is the significant cut that steam is taking from the mod developers. Even then, that is not very uncommon in any field. Stock photography artists, stock music artists, and other such sites often take a large cut from 'the person'. The large cut is the only thing I would protest against the whole thing. A share should be given to the companies for enabling development of mods and promoting them, but perhaps more of 30-30-40, valve/developer/modder, or just splitting things equally into thirds.
Please stop getting mad and scoffish at modders who want to get a bit of extra money. They are unlikely going to be quitting their job over this and are definitely not out to be greedy. They are just trying to charge for a service, which is a very normal thing to do in life.