Not discussing the Valve cut since that's standardized across everything - Community items, actual games, etc. And unlike the Zenimax cut it's a lot fairer to the person actually doing the work. (It's also better than an actual retailer from what I remember as it's in between 25-30% of sale price)
75% is abusive, period. Keep in mind that they already got their cut from selling the game + any DLC. The assets do not suddenly stop existing because a modder made an edit (and as people have said - there are some mods that don't use much of anything and instead create stuff outright from scratch). That they're entitled to a cut, sure. The license doesn't grant modding rights, but 75% remains outright abusive. Is there a point to even create a paid mod or not overcharge the customer at that point if you want to actually monetize your work?
Doubt it.
Zenimax gon' kill this faster (for Skyrim/Fallout at least) than Valve'll buy an interesting mod's rights and turn it into a full fledged game.
Once the dust settles the program will likely be better overall for all parties involved but at this point the only way to win is not to play. Which is generally how I like anything Bethesda's ever made - not playing it.
The platform won't implode, it'll just take longer to be implemented, and quite frankly I almost wish the SKSE team would. I'm not saying it's a bad idea, I'm saying it's currently horrible in the current incarnation because Valve did not remotely think about the ramifications that their platform will have.
It needs more time.
75% is abusive, period. Keep in mind that they already got their cut from selling the game + any DLC. The assets do not suddenly stop existing because a modder made an edit (and as people have said - there are some mods that don't use much of anything and instead create stuff outright from scratch). That they're entitled to a cut, sure. The license doesn't grant modding rights, but 75% remains outright abusive. Is there a point to even create a paid mod or not overcharge the customer at that point if you want to actually monetize your work?
Doubt it.
Zenimax gon' kill this faster (for Skyrim/Fallout at least) than Valve'll buy an interesting mod's rights and turn it into a full fledged game.
Once the dust settles the program will likely be better overall for all parties involved but at this point the only way to win is not to play. Which is generally how I like anything Bethesda's ever made - not playing it.
(04-25-2015, 10:56 AM)Hammersmith Wrote: Looking at the nuclear option, and in conclusion:
If the SKSE team issued something like a no-monetization notice, legally, the entire skyrim mod platform Steam just set up could potentially implode.
The platform won't implode, it'll just take longer to be implemented, and quite frankly I almost wish the SKSE team would. I'm not saying it's a bad idea, I'm saying it's currently horrible in the current incarnation because Valve did not remotely think about the ramifications that their platform will have.
It needs more time.