A character wants to fight one of mine? Â Cool. Â I'm game. Â If the play doesn't run the way I want it to (fairly and with lumps taken where appropriate), then I'll be happy to simply avoid conflict with that individual in the future, or play, if I find them to be unwilling to give and take equally (again, where appropriate). Â The responses of my characters are a little different, however, but I, as a player, am usually pretty eager to RP fight, as I find repeated slice of life RP to not be my cup of tea.
Glioca's a tough individual to beat because she has a lot of magic to draw on, coupled with her very insane physical strength. Â She doesn't believe in a lot of technique because her raw power is so high, and she prefers to punch someone into a building/structure/out a door/window/etc to end a fight. Â In the case of someone riling her repeatedly, she usually shoots for intimidation first (breaking something not a person), before she resorts to violence actively against someone else. Â
Aelden is a scrapper and would give it his best shot, but he's good at taking his licks and stores the fight away for a later date, usually to revisit the issue later with a second instance of combat. Â And probably again and again, until he eventually beats them. Â My Ninja wouldn't care much to get into a fight unless it's something that she's been specifically tasked with doing. Â She's a big believer in taking a deep breath, counting, and walking away from impending conflict because it serves no purpose for her. Â She will flee if a fight becomes more than she can handle. Â
Liviana would flail a lot and ask what she did wrong because she didn't /think/ she was doing anything wrong and please don't make the injury too severe because she can't afford a good healer. Â She's stubborn, and would keep trying, but would get whupped all over the field. Â Dark doesn't like to fight at all, and generally avoids it as much as possible, but if pressed, she can and does know how to defend herself quite well.
That said, even Glioca, strong as she is, can and has technically lost fights, though they normally end in a double k.o., as it were, with both opponents knocked flat on their backsides, or unable to continue fighting because they've been too depleted, worn down, etc. Â Even my strongest (Glioca) would applaud someone who got one over on her, because she likes to see that ingenuity from others. Â She's very arrogant about her own strength, but I recognize that she's got limitations, and so does she, and if people are willing to find those limitations without a large degree of hand-holding, then that makes me happy as a RPer.
 Â
As far as RPing combat, I'm happy to do so with free-form (with OOC communication if any issue arises), and like A'rk, I really don't like dice rollers. Â I've used them in the past, but my issue with dice is that sometimes they favor a weaker combatant more heavily. Â Glioca once got almost KO'd by an NPC with almost no combat skill because my dice hated me that day. Â And that is honestly ridiculous. Â It's more akin to watching an experienced fighter take on a kid flailing their arms at them, and watching the kid win. Â There's so minuscule a chance of that, it'd be unrealistic to watch, much less play.
Glioca's a tough individual to beat because she has a lot of magic to draw on, coupled with her very insane physical strength. Â She doesn't believe in a lot of technique because her raw power is so high, and she prefers to punch someone into a building/structure/out a door/window/etc to end a fight. Â In the case of someone riling her repeatedly, she usually shoots for intimidation first (breaking something not a person), before she resorts to violence actively against someone else. Â
Aelden is a scrapper and would give it his best shot, but he's good at taking his licks and stores the fight away for a later date, usually to revisit the issue later with a second instance of combat. Â And probably again and again, until he eventually beats them. Â My Ninja wouldn't care much to get into a fight unless it's something that she's been specifically tasked with doing. Â She's a big believer in taking a deep breath, counting, and walking away from impending conflict because it serves no purpose for her. Â She will flee if a fight becomes more than she can handle. Â
Liviana would flail a lot and ask what she did wrong because she didn't /think/ she was doing anything wrong and please don't make the injury too severe because she can't afford a good healer. Â She's stubborn, and would keep trying, but would get whupped all over the field. Â Dark doesn't like to fight at all, and generally avoids it as much as possible, but if pressed, she can and does know how to defend herself quite well.
That said, even Glioca, strong as she is, can and has technically lost fights, though they normally end in a double k.o., as it were, with both opponents knocked flat on their backsides, or unable to continue fighting because they've been too depleted, worn down, etc. Â Even my strongest (Glioca) would applaud someone who got one over on her, because she likes to see that ingenuity from others. Â She's very arrogant about her own strength, but I recognize that she's got limitations, and so does she, and if people are willing to find those limitations without a large degree of hand-holding, then that makes me happy as a RPer.
 Â
As far as RPing combat, I'm happy to do so with free-form (with OOC communication if any issue arises), and like A'rk, I really don't like dice rollers. Â I've used them in the past, but my issue with dice is that sometimes they favor a weaker combatant more heavily. Â Glioca once got almost KO'd by an NPC with almost no combat skill because my dice hated me that day. Â And that is honestly ridiculous. Â It's more akin to watching an experienced fighter take on a kid flailing their arms at them, and watching the kid win. Â There's so minuscule a chance of that, it'd be unrealistic to watch, much less play.
[ Player Information | XIV Tumblr ]