
For me, it's not about my character being too 'good' or too 'bad' to win or lose. It's about the fact that dice breaks immersion in my opinion. Having to stop the flow to roll dice and then figure things out breaks the picture in my head. When I fight, post and counterpost is a flow that I can see clearly, and that messes up my ability to see. I also find leaving battle to entirely random chance misrepresents the character. I put effort into everything I do. Dice, to me, says 'fuck your effort and your ability, lady luck decides everything', and that seems unacceptable to me. Everyone has their own way of doing things. I don't mind losing either, but I'd rather lose because my opponent was a superior fighter and planned his win. Dirty tricks, unfair fighting, or honorable play and just being plain better. I just dislike rolls in a one on one battle. They're great for story fights with multiple players, for plot resolution, and the like. But if it's just me and the person in front of me, I'd like to think both of us would be able to resolve an IC fight without resorting to the winner being chosen not by which of us were more clever and fought better, but by a computer saying which of us fought better. It ceases to be roleplay then. It becomes a dice game. And I'm not keen on the idea of my fights being solved by snake eyes.
![[Image: ihatehim2.jpg]](http://i215.photobucket.com/albums/cc129/Inverse_Entropy/ihatehim2.jpg)