(04-26-2015, 07:05 PM)Glioca Sargonnai Wrote:(04-26-2015, 06:54 PM)Flashhelix Wrote:(04-26-2015, 06:46 PM)A Wrote: more clever and fought better
That's subjective, though. Really subjective.
There's actually nothing subjective about it. Â It boils down to the more inventive mind. Â The one who can come up with the most clever application of what their characters can do. Â Sometimes it boils down to the person just finding a way to do something in a fight that has you sitting back going, 'Damn. Â I really don't think I could beat this or get out of it fairly. Â I'll take that hit gladly, props to the other player.' Â
There's nothing subjective about someone being exceptionally clever.  If they manage it, that's awesome.  If they don't, I don't want a computer program saying that my writing and well thought out tactics mean absolute shit because I got one lower number than someone else on a die.  I save that for mass conflicts that have to be resolved quickly, or my D&D game.  And even then, it's never just 'flat numbers', especially as characters get stronger. Â
How willing would you be to put dice in control of what happens to your character if there was no need for permission for character death, but a loss, even one to a minor character with no skill, means permadeath, a fantasia, a name change, and re-rolling your toon, with months (and sometimes years) of work lost? Â Because I guarantee you, very few people would be as eager to yell 'dice rolls!' if rolling a 1 when you need a 10 means you lose that character permanently.
Except there's everything subjective about it. There's no GM, so it's the players who decide whether or not an attack is inescapable or not, or whether something can be countered, so it just leads to a whole lot of "No, my roleplay > your roleplayer" and blacklists all around. A writer who puts a lot of thought into their characters' tactics should also be able convincingly write why their character is losing to somebody with less experience/physical ability/laser eyes/whatever.
roleplay?