This might be the case in some instances, but when it comes to roleplay, clever might also mean retreating. Hell, I'd love to see someone actually run away. No one even considers that retreat or surrender's even a possibility. Or even go into a populated area where they couldn't actually feasibly keep attacking realistically due to brass blades/sultansworn/generic npc guards.
I guess I just prefer dueling logic constructs. I've seen people that fight smart win out over the bigger, badder types. It just seems odd if someone is very good at one type of fighting, say a dragoon with a spear for example, to fail multiple times in a row because of consistently bad rolls. It literally makes no sense to me. It may make fights more balanced and fair, but fights are not always fair.
I s'pose some of us will just have to agree to disagree. No big deal.
I guess I just prefer dueling logic constructs. I've seen people that fight smart win out over the bigger, badder types. It just seems odd if someone is very good at one type of fighting, say a dragoon with a spear for example, to fail multiple times in a row because of consistently bad rolls. It literally makes no sense to me. It may make fights more balanced and fair, but fights are not always fair.
I s'pose some of us will just have to agree to disagree. No big deal.