(04-26-2015, 07:43 PM)Verad Wrote: Exactly. They're not fair. That's why fighting smart doesn't fairly guarantee victory. To suggest it should consistently guarantee victory is to suggest a kind of fairness.I think I might have misrepresented what I meant by 'clever'. Â I'm referring specifically to the player willing to be inventive, creative, and willing to compromise and acknowledge when they might be outmatched. Â
If someone's fighting dirty against someone who's trying to fight smart, the person fighting dirty will likely have better tricks and get an upper edge, obviously because they're pressing the advantage, but also because they're not following traditional convention. Â That doesn't necessarily guarantee victory, but also doesn't guarantee a loss.
Any good RPer should be willing to accept wins and losses equally. Â God knows the last time Glioca was in a fight, despite the fact she was able to move at the end, she still lost the fight and was technically the more injured party at the end. Â And she acknowledged she lost to her opponent. Â
Frankly, as long as both parties are having fun with the fight, that's more important than anything else. Â I do agree with Brianna, that it's an online game and not a fanfiction. Â As such, I expect that my character should be able to react accordingly how they would, and not have their actions dictated down by a roll of the dice (writer). Â I'll have to agree to disagree on this point, but I still stand by my earlier statements.
If a bad roll of the dice meant more than just a 'quick loss', people would be less eager to rely solely on dice.
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