Poor Virara has lost every single /roll she has done. I'm not gonna lie, it's pretty disappointing considering how much not only my rp but that of others have played up her strength. But I've used it for good rp so it's worked out, more or less, and even their players were very reasonable about it. Given her skill and experience, I feel she should win eventually, but I can very easily use a loss to form interesting and fun scenes later. In fact, a lot of my most fun character development came as a result of that loss. I just want her to obtain a real, undeniable victory, or it'll make her character seem disgenuine, and lessen the dramatic impact of the more severe failures she will face later that I've planned. What matters to me most is establishing credibility before a fall and there's nothing surprising about a loser who continues to lose as expected, simply because I'm cursed with atrocious luck. I'm really thankful people have recognized this and played along with me patiently, rather than violating the core of my character concept. Once I've gotten her name in as someone strong, I'll worf with her as much as is necessary.
I think strength is relative and can be adjusted to force a win or loss, but a slugfest is always good to establish mutual power and is fun often. I would usually accept a loss if it seemed they had an edge on my character, but I think it's boring to lose easily unless it serves a narrative purpose, so I usually try to make them work for it.
I think strength is relative and can be adjusted to force a win or loss, but a slugfest is always good to establish mutual power and is fun often. I would usually accept a loss if it seemed they had an edge on my character, but I think it's boring to lose easily unless it serves a narrative purpose, so I usually try to make them work for it.
ã€Œè’¼æ°—ç ²ã€ã‚’使ã‚ã–ã‚‹ã‚’å¾—ãªã„!
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.