(04-27-2015, 08:39 AM)Steel Wolf Wrote: So with that in mind--the materia offering those enhancements to a weapon....would it be canonically feasible that a weapon would have so much materia infused in it that it becomes a source of wieldable magical power?
Or is there some sort of limit on how much materia a weapon can have before it just....turns into an aether bomb? I imagine the amount of slots is essentially this limitation in "gameified" form.
Pardon the possibly stupid line of questions, I'm just tossing concepts at the wall here.
Forbidden Melding is a thing! It allows someone to risk affixing materia to a piece of gear that's already "full." In 2.0, blowing up a meld means losing the materia but in 1.0? Failing a meld meant you lost the materia and the thing you were attaching it to. This meant that by trying to further push the boundaries on something's limits you could cause the whole thing to melt down.
Think of it like overclocking your computer. When done correctly there's an enhancement of performance with limited risk to the whole. When done recklessly there's a lot of instability and a precedent for crashing. Overmelding is basically the same thing.