FAQ:
Q: Will there be moderated or DM'd events?
A: Yes certain plotpoints will be DM'ed and scheduled, but a majority of the RP will be done through interactions with other participants. Be it combat or conversation, premeditated or random.Â
Q: Will you DM combat if you are free?
A: Yes. And I can assign those with experience to also DM if they are free, but know that personal integrity is what will make this a truly enjoyable experience.Â
Q: How much damage can a skill or spell do?
A: Spells and skills will do a MAXIMUM of 3HP, regardless of modifiers. When casting your spells and skills ensure that you have an appropriate cost. Any spell/skill that does more than 1HP damage by default will have DOUBLE the consequences for the user.
Q: The character sheets have the class/job abbreviations beside their character's special title or designation. Does my in-game class/job have significance?
A: Yes, the class/job abbreviation states what in-game skills and spells you can use. You can only use in-game abilities available to that class/job and cross-classing abilities is allowed. This does not mean you have to equip the weapon your class/job requires when rping. For example, if your character duel-wields daggers but has the skills of a Paladin, that is fine, but you are still restricted to the GLD/PLD Skills.
Special skills like Shield Bash can be handwaved via flavor text like substituting the shield for a hilt-smash or a kick to the head. You can also silence a target with Spirits Within, but instead of using a sword charged with Aether, your character just caves in the target's throat with a punch mid-cast, etc. If your character uses explosives, skills and spells from the BLM job might suit his fighting style better.
Ultimately, the class/job designations are templates. RPers are free to change how the skills are applied to better fit their character's style. On the other hand if the player who selected PLD isn't going to be spamming Fire III.
Q: This is based off of Fate Stay Night and the Nasuverse!
A: Yes. I thought the Grail Wars would be a cool theme to bring into FFXIV. I've altered several aspects to suit the atmosphere of Eorzea and FFXIV, but certain key pieces of the Grail War remain in some form. The obvious throwbacks are the 3 Command Seals, which have been converted to three lives, a mysterious and possibly corrupted wish-granting device, and the Servant Class skills.
Q: So you have a homebrewed version of the in-game skills and spells. Does this mean there will be Limit Breaks?!?
A: Ahahaha, yes. In-game Limit Breaks and original ones will become available as the plot progresses!
Q: Can my character opt out of the competition?
A: Yes. By "surrendering his cursed Sigils" the character loses any lives he may still have and is freed from the War.
Q: Will there be moderated or DM'd events?
A: Yes certain plotpoints will be DM'ed and scheduled, but a majority of the RP will be done through interactions with other participants. Be it combat or conversation, premeditated or random.Â
Q: Will you DM combat if you are free?
A: Yes. And I can assign those with experience to also DM if they are free, but know that personal integrity is what will make this a truly enjoyable experience.Â
Q: How much damage can a skill or spell do?
A: Spells and skills will do a MAXIMUM of 3HP, regardless of modifiers. When casting your spells and skills ensure that you have an appropriate cost. Any spell/skill that does more than 1HP damage by default will have DOUBLE the consequences for the user.
Q: The character sheets have the class/job abbreviations beside their character's special title or designation. Does my in-game class/job have significance?
A: Yes, the class/job abbreviation states what in-game skills and spells you can use. You can only use in-game abilities available to that class/job and cross-classing abilities is allowed. This does not mean you have to equip the weapon your class/job requires when rping. For example, if your character duel-wields daggers but has the skills of a Paladin, that is fine, but you are still restricted to the GLD/PLD Skills.
Special skills like Shield Bash can be handwaved via flavor text like substituting the shield for a hilt-smash or a kick to the head. You can also silence a target with Spirits Within, but instead of using a sword charged with Aether, your character just caves in the target's throat with a punch mid-cast, etc. If your character uses explosives, skills and spells from the BLM job might suit his fighting style better.
Ultimately, the class/job designations are templates. RPers are free to change how the skills are applied to better fit their character's style. On the other hand if the player who selected PLD isn't going to be spamming Fire III.
Q: This is based off of Fate Stay Night and the Nasuverse!
A: Yes. I thought the Grail Wars would be a cool theme to bring into FFXIV. I've altered several aspects to suit the atmosphere of Eorzea and FFXIV, but certain key pieces of the Grail War remain in some form. The obvious throwbacks are the 3 Command Seals, which have been converted to three lives, a mysterious and possibly corrupted wish-granting device, and the Servant Class skills.
Q: So you have a homebrewed version of the in-game skills and spells. Does this mean there will be Limit Breaks?!?
A: Ahahaha, yes. In-game Limit Breaks and original ones will become available as the plot progresses!
Q: Can my character opt out of the competition?
A: Yes. By "surrendering his cursed Sigils" the character loses any lives he may still have and is freed from the War.