(04-26-2015, 09:55 PM)Verad Wrote:I tend to have a good gauge on when my characters are outmatched. Â Sometimes, even a simple fighter can do something that surprises even my strongest character, and it gives her (and occasionally me) pause and makes me go 'Wha?'. Â It's also dependent on how your character is. Â Example: Glioca'd is well versed in both combat and anatomy, and in a fight, usually goes for the least defended but most vulnerable areas in order to try and end conflict quickly. Â Liviana has almost no combat experience, and swings very wildly when in combat, with no real skill, grace, or finesse, and if she lands a blow, it's nigh on a miracle.(04-26-2015, 07:53 PM)Glioca Sargonnai Wrote:Yet More Stuff(04-26-2015, 07:43 PM)Verad Wrote: StuffMore Stuff
Again, with Freeform, you have to give someone the benefit of the doubt. Â My characters can, have, and will continue to take blows even where they don't seem possible because sometimes that just happens, and someone gets one over on you. Â I also like to take certain types of blows with my characters because it adds interest to a fight. Â I don't like the unpredictability of dice however, because, and I've said this before, there are situations where certain things wouldn't make sense, and it feels ridiculous to have, for example, a very graceful character suddenly trip over their own two feet because that's the only way it makes sense that they missed the attack they were making. Â
I think my problem with dice is that when characters do have a very discernible difference in strength (Liviana vs. someone else), I want to know that I can rely on my role-playing to get me through the conflict, and not a set of dice rolls.  My intention with Liviana is that if she gets into a fight early on, I want her to lose, and unfortunately, dice might make it so that doesn't happen, if I roll well.  That being the case, I'd have to ignore the dice rolls to mitigate and reflect her lack of skill regardless, so why even bother to roll them to begin with? Â
I'd not be opposed to a system of stats and abilities, because I'm very familiar with that in a d20 setting, and it does more to take actual strengths into account with dice, rather than simply flat numbers that don't show differences in what a character might specialize with. Â I understand that the narrative doesn't always go the way I want it to, in fact, I welcome it, but I don't want to rely on a random number generator in order to achieve that effect: it should be the ability to play the character, not the ability to play force the character to do something that doesn't make sense for them because an outside force dictates I have to take x action or I'm somehow 'cheating'.Â
And for what it's worth, I've seen the same screaming matches that get started over Freeform, be started over dice rolls and how they 'should be handled', so I think I'll just have to say that dice, like freeform, isn't for everyone.
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