The "easy" part is also a shift in the intended goal of the game.
Most of the early console games were essentially arcade ports which essentially required people to put in coins in order to be profitable. If it wasn't profitable, no operator would buy it. Once that part of gaming essentially got whisked away, the main reason for the difficulty (dying = money) left as well.
Now (at least single player), games are about selling an experience, and difficulty often goes against that.
* * *
Nah, that was 4 - had a ton of launch issues. Hardline's launch was smoother but I think less people were interested in it since it was essentially "COPS IN TANKS AND ROBBERS IN APCS" with no real thought as to what that actually means.
Most of the early console games were essentially arcade ports which essentially required people to put in coins in order to be profitable. If it wasn't profitable, no operator would buy it. Once that part of gaming essentially got whisked away, the main reason for the difficulty (dying = money) left as well.
Now (at least single player), games are about selling an experience, and difficulty often goes against that.
* * *
Nah, that was 4 - had a ton of launch issues. Hardline's launch was smoother but I think less people were interested in it since it was essentially "COPS IN TANKS AND ROBBERS IN APCS" with no real thought as to what that actually means.