How old is the CoD audience and how much attention is given to them buying your game?
In what Warren quoted me, he mentioned near the end about 10 year olds not buying the new hotness every year, I agree their parents are. I don't have much outside of opinion for this, but I imagine kids are more susceptible to the "gotta have" new stuff than older for a variety of reasons but most predominantly because they want to play with their peers who will also be on it.
Back to my original point to reinforce, I think the CoD audience is what most publishers and developers go after, I think the CoD audience definitely does not average 31, and I think the CoD audience has the most free-flowing money swirling around it due to people in that bracket not only buying the CoD for themselves, but because their children want it - and they are content with Same Game.
I also don't see a problem with a bulk of game revenues and profits being made off of that, if that's the case.
We can also squarely and unequivocally blame rising production costs on games to the graphics (or visuals) arms-race. People demand hyper-realism or HD, spend thousands of dollars for a machine capable of it, and wonder why costs went up. However, I wonder what the average cost of production was for 2013 and especially 2014 since those years have seen explosive growth in the 'indie' market, games that typically retail for sub $20 and show it. Those production costs are way down, especially for the 8/16-bit renaissance we are having (which I fucking hate personally).
Rambling now, but that's all I have to add for now.
In what Warren quoted me, he mentioned near the end about 10 year olds not buying the new hotness every year, I agree their parents are. I don't have much outside of opinion for this, but I imagine kids are more susceptible to the "gotta have" new stuff than older for a variety of reasons but most predominantly because they want to play with their peers who will also be on it.
Back to my original point to reinforce, I think the CoD audience is what most publishers and developers go after, I think the CoD audience definitely does not average 31, and I think the CoD audience has the most free-flowing money swirling around it due to people in that bracket not only buying the CoD for themselves, but because their children want it - and they are content with Same Game.
I also don't see a problem with a bulk of game revenues and profits being made off of that, if that's the case.
We can also squarely and unequivocally blame rising production costs on games to the graphics (or visuals) arms-race. People demand hyper-realism or HD, spend thousands of dollars for a machine capable of it, and wonder why costs went up. However, I wonder what the average cost of production was for 2013 and especially 2014 since those years have seen explosive growth in the 'indie' market, games that typically retail for sub $20 and show it. Those production costs are way down, especially for the 8/16-bit renaissance we are having (which I fucking hate personally).
Rambling now, but that's all I have to add for now.