I actually have a very positive view of the future of games, but I think it's not in (most) triple A studios.
Examples being the rebirth of the mid-high range studio as exemplified in CDProjekt, CCP, and Paradox, as well as the rise of indies/rebirth of "garage video game development" as seen in Limbo, Titan Souls, Bastion/Transistor, and of course the occasional kickstarter game such as Pillars of Eternity and Wasteland 2.
Tools will continue to get better and easier for independent teams, now many game engines and toolkits such as Unreal Engine 4 are making cheaper models for indie developers to use the engine.
AAA gaming development will always exist just as AAA movies will always exist, but 90% of the time the better/more meaningful stuff is going to come from lesser known studios, or games with much smaller budgets than the triple-A games. Just like how most of the best movies every year tend to be independent films, or artistic directors given a budget and free range with that budget.
Examples being the rebirth of the mid-high range studio as exemplified in CDProjekt, CCP, and Paradox, as well as the rise of indies/rebirth of "garage video game development" as seen in Limbo, Titan Souls, Bastion/Transistor, and of course the occasional kickstarter game such as Pillars of Eternity and Wasteland 2.
Tools will continue to get better and easier for independent teams, now many game engines and toolkits such as Unreal Engine 4 are making cheaper models for indie developers to use the engine.
AAA gaming development will always exist just as AAA movies will always exist, but 90% of the time the better/more meaningful stuff is going to come from lesser known studios, or games with much smaller budgets than the triple-A games. Just like how most of the best movies every year tend to be independent films, or artistic directors given a budget and free range with that budget.
Xavieraux Reinardes, Balmung, EST, Send me a message/Add me as a friend!