There's a lot going on with the indie scene and AAA scene, in a lot of ways they are complete opposites. AAA developers have their names out there, they have established franchises to draw from, but little creative freedom. Indie developers are idea people, but their ideas aren't as well developed in most cases.
The end result is the same though, poorly created games that are either stagnent or can't preform as grandly as their creators hope. There are exceptions to this rule, of course. Out of the muck comes grand new enterprises like Dark Souls, Dragon's Dogma, Binding of Isaac or Killing Floor. They will get refined more over time as they reach a larger audience.
There's no real answer for any of the problems the video game community has right now. There are underlying currents of mistrust between gamers, developers and publishers that has been growing for years now. There's little trust let to give out, and more of it being destroyed as the months go on.
The end result is the same though, poorly created games that are either stagnent or can't preform as grandly as their creators hope. There are exceptions to this rule, of course. Out of the muck comes grand new enterprises like Dark Souls, Dragon's Dogma, Binding of Isaac or Killing Floor. They will get refined more over time as they reach a larger audience.
There's no real answer for any of the problems the video game community has right now. There are underlying currents of mistrust between gamers, developers and publishers that has been growing for years now. There's little trust let to give out, and more of it being destroyed as the months go on.