
(04-30-2015, 07:42 AM)Merri Wrote: I don't code, so, I wouldn't know what they'd have to go through in order to remedy the situation and have that option cycle depending on the face and horn combination chosen, instead of both being static. Likely means writing new code, which also means testing it, making sure it functions properly, making sure it's aesthetically pleasing, etc, etc.
It would be extremely easy to filter the options based on face/horns combination. What I don't know is how that combination is being built by the engine.
It's either a conscious design choice so that one or two particular faces don't become the only face we ever see, or it's a limitation born from mishandled rendering code that was deemed not worth fixing, whether that mishandling is model or memory related I have no idea.