
What struck me odd, was that I thought the four styles of horns would be synonymous of say, the four styles of tails we would get, and that the tails themselves would be single style, as the trade off.
When I realized that we had tail options, I realized there wasn't enough option slots for both.
To be honest, I would have preferred the separate horn options and a universal tail, rather than have the horns locked to facial structure.
That said, the frame-set seems to use Miqo'te as a base, "skeleton" wise. Given what flexibility with faces that are there, I think the felt that tying horns to the face structure and maintaining the options on the tails (That were likely already programmed with the frame set) seemed like it gave players more options, while giving the programmers the path of least resistance.
When I realized that we had tail options, I realized there wasn't enough option slots for both.
To be honest, I would have preferred the separate horn options and a universal tail, rather than have the horns locked to facial structure.
That said, the frame-set seems to use Miqo'te as a base, "skeleton" wise. Given what flexibility with faces that are there, I think the felt that tying horns to the face structure and maintaining the options on the tails (That were likely already programmed with the frame set) seemed like it gave players more options, while giving the programmers the path of least resistance.