I'm one of those people who will walk up and start talking to that person who is just doing the passive emotes, usually because I take it as an invitation to engage whereas someone having a conversation, even in a hub, may not be as welcoming of some random stranger walking up and butting in. I know I've had deep and intense RP scenes kinda ruined by that sort of thing before so I tend to be much more nervous about approaching people RPing amongst themselves than I am about approaching a person who's doing the passive invitation emotes. And I play the type of character that would see a person sitting off by themselves in the pub and decide to go and keep them company "Cuz who wants to drink alone, certainly not me, lemme buy you a drink, is this seat taken?"
It's much more difficult on a more introverted character and I agree with the people saying you should have a plan. Lost object, need directions, hiding from danger... there are endless possibilities. I've gotten lengthy RP conversations off of just standing next to someone and saying. "Nice hat."
It's hard to put yourself out there, but if it makes you feel any better about it, know that most of the people you're walking up to are just as nervous about approaching new people as you are and a lot of us on the RP servers are pretty happy to be approached since it means we didn't have to screw up the courage to do it ourselves this time.
It's much more difficult on a more introverted character and I agree with the people saying you should have a plan. Lost object, need directions, hiding from danger... there are endless possibilities. I've gotten lengthy RP conversations off of just standing next to someone and saying. "Nice hat."
It's hard to put yourself out there, but if it makes you feel any better about it, know that most of the people you're walking up to are just as nervous about approaching new people as you are and a lot of us on the RP servers are pretty happy to be approached since it means we didn't have to screw up the courage to do it ourselves this time.