(05-01-2015, 11:35 AM)Cogito Wrote: Firstly, thanks for the advice everyone has given so far.
As to why I would want to, the answer is practice and to actually roleplay, I've roleplayed in forums and MMOs a lot before, but it has been a long time, I'm out of practice.
In addition, I don't want to just up and join a Linkshell or Free Company all willy-nilly. Even if I did I don't necessarily know what I want me character to be.
If you don't do roleplay through walkups/tell messages, how do you set up roleplay, is it on forums, through your guild? If so, what did you do before you were in a guild, was it exclusively with friends you made through the game? how did you make those friends?
These are questions I'm trying to find answers for.
These are important questions. I had them myself when I first started roleplaying on Balmung. It was especially a problem for me because I came into this game pretty much blind, not knowing any RPers from other services and having to start from scratch.
Before I started getting heavily involved in walk-up, I developed my character, sought out out-of-game roleplaying communities (This one, basically) and made a skeleton of a wiki with a basic personality sketch. Then I posted on the introduction page with the concept. I had a few people express interest. I made note of their names and contacted them over time to arrange roleplay when I could find them in-game.
I did have one person contact me to set up a play-by-post thread on the forums, and that worked well for a little bit, but it fizzled (No strike against you, Zhavi, that was all me). I'm not that great at responding to forum RP. Other connections made through the forums proved more long-term and substantial.
In-game, I started joining linkshells being randomly advertised. Again, no quality control, and several of the ones I was in at the time I have long since left. But it put me in contact with people and gave me a means of getting used to interaction while sussing out the in-game culture.
I also started engaging in walk-up RP. There is one piece of advice that hasn't been given: my walk-up RP is highly scripted. Verad has a goal, a set list of products, and a ton of stock phrases. Anybody who watches me engage in walk-up RP will no doubt see there's a lot of repetition. This is intentional. Having a big list of stock topics and statements makes it easier to engage in walk-up RP. There's not as much pressure to be inventive every single time, because I always have one old stand-by or another on which I can rely.Â
However, I ran into Reason 2, above; with a very few exceptions, it was all transient. If I wanted something more substantial, I'd have to do other things. I set up an advertisement here for a FC company and joined Harbingers of Dawn for several months. That helped with the ability to get long-term roleplay while also letting me continue with walk-ups.
You'll notice that I did quite a bit willy-nilly here. I don't really see a problem with willy-nillyness. I started broad with my roleplay and narrowed my approach as I figured out what I wanted. It was very much a work done in-process.
One last point: I made my character visually distinctive. He was, in the mists of time, a Hyur Midlander at one point. He was therefore easily overlooked. Elderly duskwight with bright white hair? Not so much.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine