
Something between the Undermine and Challenge approach.
It's obvious I've set up Virara with a lot of strawmanesque morally dubious characteristics and unhealthy mental traps. I think that in the end, she is meant to be proven wrong. Rather than make it easy, I want to create events or storylines that validate what she believes about how to define your life and violence's usefulness. That will probably make her inevitable fall much more crushing, but if I can get some characters, maybe even some players, to agree with her for even a second, I'll feel like I did it right.
The Challenge aspect is there in the sense that I've also planned around the contingency that, due to various events, her main driving goal, which is intrinsically connected to the proving (and disproving) of her approach to life, could conceivably not even be completed. To get there means a lot of struggle and pain. That too I think has a lot of worth in terms of being able to create entertaining scenes.
It's obvious I've set up Virara with a lot of strawmanesque morally dubious characteristics and unhealthy mental traps. I think that in the end, she is meant to be proven wrong. Rather than make it easy, I want to create events or storylines that validate what she believes about how to define your life and violence's usefulness. That will probably make her inevitable fall much more crushing, but if I can get some characters, maybe even some players, to agree with her for even a second, I'll feel like I did it right.
The Challenge aspect is there in the sense that I've also planned around the contingency that, due to various events, her main driving goal, which is intrinsically connected to the proving (and disproving) of her approach to life, could conceivably not even be completed. To get there means a lot of struggle and pain. That too I think has a lot of worth in terms of being able to create entertaining scenes.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.