@Jikam
I've just made the changes to your profile!
@Laika
Thanks for making a profile!
May your wish guide your path.
Accepted!
@Emerald
Due to the way the mechanics have been set up, skills or spells that deal more than 1HP worth of damage have an appropriate cost and cannot be a passive. If you want to have a +2 to damage modifier it will have to be an active skill with a high MP cost and a minimum of a 5 turn CD.
To provide some examples:
I've just made the changes to your profile!
@Laika
Thanks for making a profile!
May your wish guide your path.
Accepted!
@Emerald
Due to the way the mechanics have been set up, skills or spells that deal more than 1HP worth of damage have an appropriate cost and cannot be a passive. If you want to have a +2 to damage modifier it will have to be an active skill with a high MP cost and a minimum of a 5 turn CD.
To provide some examples:
- Blood for Blood: Increases damage dealt by 1HP for one turn. Increases damage received by 1HP and reduces defense by 1 for one turn. CD of 4 turns. 1MP.
- Assassinate:Â Melee physical attack. If successful and target is 2HP or lower after initial damage is applied, roll a 1d20. If roll is 18 or above, instantly kill the target. 5MP.
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- Flare: Channeled skill. Deals 3HP damage to target and all enemies adjacent to the target. Continues to burn the target for 1/2HP for 2 turns. CD of 5 turns. Costs 4MP.